NegInfinity / WeightedBlendedTransparencyLinks
☆24Updated 8 years ago
Alternatives and similar repositories for WeightedBlendedTransparency
Users that are interested in WeightedBlendedTransparency are comparing it to the libraries listed below
Sorting:
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆46Updated 7 years ago
- test code for Unity built-in shader internalskinning.compute☆49Updated 7 years ago
- ☆21Updated 7 years ago
- ☆60Updated 5 years ago
- various post-processing effects for Unity☆48Updated 6 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated last year
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- 💎 Approximated crystal caustics effect in Unity.☆77Updated 5 years ago
- ☆18Updated 7 years ago
- Unity Compute Shader Realtime Ray Tracing☆69Updated 8 years ago
- Unity compute shader sample: Histogram analyzer☆29Updated 3 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Updated 2 years ago
- Using Direct X compute shaders to emit and update up to 5,000,000 particles simultaneously. Particle-Mesh collision detection is done usi…☆46Updated 8 years ago
- ☆29Updated 5 years ago
- A few custom shadow implementation experiments within Unity☆36Updated 8 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 7 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- Cached Shadow Map Solution for Unity☆83Updated 3 years ago
- ☆36Updated 4 years ago
- SnowDeformation☆17Updated 9 years ago
- An image effect based distortion/heat effect that doesn't use grab pass☆61Updated 5 years ago
- Lens Flare using Ghost features implemented in Unity.☆29Updated 8 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- ☆67Updated 5 years ago
- Unity Editor GPU Monte Carlo Path Tracing☆20Updated 6 years ago
- Mass spring system implemented using compute shaders in Unity.☆41Updated 8 years ago
- Based by NvBlast,using Jobs system to improve performance☆60Updated 5 years ago
- Simple Screen Space Reflection Implementation.☆46Updated 9 years ago
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆40Updated 9 years ago
- A highly experimental hair rendering and simulation solution for the Unity game engine☆41Updated 4 years ago