NegInfinity / WeightedBlendedTransparency
☆23Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for WeightedBlendedTransparency
- Fur rendering in Unity with Shell Texturing☆51Updated last week
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆43Updated 5 years ago
- ☆21Updated 6 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆43Updated 6 years ago
- A few custom shadow implementation experiments within Unity☆34Updated 7 years ago
- test code for Unity built-in shader internalskinning.compute☆46Updated 6 years ago
- ☆29Updated 7 years ago
- ☆29Updated 4 years ago
- ☆28Updated 3 years ago
- ☆33Updated 3 years ago
- ☆23Updated 5 years ago
- various post-processing effects for Unity☆49Updated 5 years ago
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆38Updated 8 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 7 years ago
- Mass spring system implemented using compute shaders in Unity.☆40Updated 7 years ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆55Updated 6 years ago
- Vertex ambient occlusion baking tool for Unity.☆35Updated 4 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 7 years ago
- Ambient Occlusion baking utility for Unity 5.0☆12Updated 8 years ago
- Node Editor for Raymarch Model System☆36Updated 7 years ago
- A highly experimental hair rendering and simulation solution for the Unity game engine☆41Updated 3 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 7 years ago
- Unity compute shader sample: Histogram analyzer☆29Updated 2 years ago
- Lens Flare using Ghost features implemented in Unity.☆28Updated 7 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- This material can print shader value.☆26Updated 7 years ago
- A realistic & physically based human skin shader☆22Updated last year
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆51Updated 11 months ago
- Simple Screen Space Reflection Implementation.☆45Updated 8 years ago