smkplus / ShaderInDepthLinks
Shader Examples
☆26Updated 6 years ago
Alternatives and similar repositories for ShaderInDepth
Users that are interested in ShaderInDepth are comparing it to the libraries listed below
Sorting:
- GPU implemented Hybrid Ray Tracer made in Unity☆17Updated 6 years ago
- Fur Shader☆15Updated 6 years ago
- Natural Rain☆42Updated 7 years ago
- ☆25Updated 7 years ago
- ☆20Updated 6 years ago
- Wet Shader☆31Updated 7 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 7 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆28Updated 6 years ago
- ☆28Updated 4 years ago
- Raymarching in Unity using the job system☆36Updated 5 years ago
- compute shader example☆39Updated 4 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 6 years ago
- Generates a Texture3D using simplex noise useful for a ton of interesting FX☆28Updated 7 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- Node Editor for Raymarch Model System☆36Updated 7 years ago
- Fast Voxel Traversal testing in Unity.☆30Updated 7 years ago
- ☆24Updated 6 years ago
- Particle system using Curl Noise for Unity.☆32Updated 6 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 4 years ago
- bitonic sort fluid simulator☆40Updated 3 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- Unity SDF generator for 2D images☆16Updated 3 years ago
- Material replacements for getting SpeedTree models to work on HDRP Terrain. Highly experimental.☆20Updated 6 years ago
- using CommandBuffer and DrawProcedural to generate geometry and deferred shadows☆25Updated 6 years ago
- ☆13Updated 6 years ago
- Sea of clouds for Unity3D☆32Updated 7 years ago
- Perform a raycast against one or more meshes.☆29Updated 6 years ago
- ☆29Updated 7 years ago