micahrj / ochre
high-quality anti-aliased vector graphics rendering on the GPU
☆87Updated 2 years ago
Alternatives and similar repositories for ochre:
Users that are interested in ochre are comparing it to the libraries listed below
- High performance, low level 2D path rasterization library in pure Rust.☆110Updated last month
- Task Orchestration Framework☆58Updated last year
- Rust Graphics meetups☆68Updated 3 years ago
- Procedural texture library☆91Updated 10 months ago
- Contrast is a WebGPU based 2D render engine written in Rust☆77Updated 5 months ago
- Demo for the swash font library☆36Updated last year
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆46Updated 3 years ago
- Simplified Vulkan synchronization logic, written in rust☆54Updated 2 years ago
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- Vulkan-lite GPU API☆89Updated 9 months ago
- Implementation of PBR using wgpu-rs☆80Updated 3 years ago
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- Show puffin profiler flamegraph in-game using egui☆45Updated 2 years ago
- A low-level gltf parser implemented on nanoserde☆35Updated 6 months ago
- ☆131Updated 3 months ago
- Glium-based 3D rendering pipeline☆62Updated last year
- RenderDoc application bindings for Rust☆49Updated 11 months ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆36Updated 11 months ago
- Implementation agnostic memory allocator for Vulkan-like APIs☆87Updated last year
- Procedural macros for working with Vulkan shaders☆42Updated 7 months ago
- Simple profiler scopes for wgpu using timer queries☆103Updated last week
- Vulkan-lite GPU API☆29Updated 9 months ago
- Rust EDSL for shading languages☆88Updated 2 years ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆74Updated 2 months ago
- Generate SPIR-V bytecode from an operation graph☆70Updated 5 years ago
- ☆33Updated 2 years ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- Library for post-process antialiasing☆102Updated 2 months ago
- A tweening library for Rust☆60Updated 3 months ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆57Updated last week