tommyettinger / MultiTileBlueNoise
Storage for blue noise textures, including mixed-tiling textures, in results/
☆17Updated last year
Related projects ⓘ
Alternatives and complementary repositories for MultiTileBlueNoise
- Utility for producing blue-noise dither mask tiles on the GPU☆79Updated 3 years ago
- Noise generator utility.☆94Updated 3 years ago
- Revision 2019 4k procedural graphics competition entry☆94Updated 5 years ago
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆46Updated last month
- Void and cluster algorithm to go with my blog post☆33Updated 5 years ago
- ☆49Updated 7 years ago
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆15Updated 3 years ago
- Distance Field Editor (experimental)☆46Updated 3 years ago
- Mesh Simplification Tool☆9Updated 10 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆56Updated 11 months ago
- ☆42Updated 3 years ago
- Automatic conservative mesh occluder generation by box filling☆124Updated 4 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆47Updated 7 years ago
- Framework for creating 1k demoscene intros.☆39Updated 2 years ago
- Ray-tracing visual debugger☆27Updated 5 years ago
- Tone Mapper☆69Updated last month
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆47Updated 2 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- ☆21Updated 6 years ago
- revisiting a known normal transformation in computer graphics☆150Updated 5 years ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- ☆70Updated 2 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Spherical blue noise generator.☆16Updated 3 years ago
- An SDF path tracer☆22Updated 6 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- ☆16Updated 8 years ago
- Source code for the EON rough diffuse BRDF model☆23Updated 2 weeks ago
- Gpu Renderer and Rasterizer - for python☆26Updated 3 months ago