toomuchvoltage / HighOmega-public
HighOmega
☆26Updated 3 weeks ago
Related projects ⓘ
Alternatives and complementary repositories for HighOmega-public
- ☆16Updated 6 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- ☆38Updated 5 years ago
- Misc repository for certain GPU algorithms.☆21Updated 10 months ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 5 years ago
- ☆21Updated 6 years ago
- ☆32Updated 2 years ago
- Gpu Renderer and Rasterizer - for python☆26Updated 3 months ago
- A flexible rendering engine for real-time graphics R&D☆21Updated this week
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Tutorial Project for Screen Space Reflection☆10Updated 9 years ago
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- A repository for personal experimental purpose☆11Updated 6 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 3 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 6 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆39Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆35Updated 6 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 9 years ago
- Toy engine written in C++ and DirectX 12☆15Updated 7 months ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- DFG LUT generator☆52Updated 7 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 4 years ago
- Tile-based SW rasterizer☆31Updated 4 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆14Updated 5 years ago