jonbarron / gen_bias_gainLinks
A Convenient Generalization of Schlick's Bias and Gain Functions
☆35Updated 5 years ago
Alternatives and similar repositories for gen_bias_gain
Users that are interested in gen_bias_gain are comparing it to the libraries listed below
Sorting:
- Fast 3d/4d divergence-free noise for shaders.☆50Updated 2 years ago
- Sample code that supplements the Sculpting And Simulations talk.☆102Updated 6 years ago
- hexagonal grid relaxing☆145Updated 5 years ago
- Noise generator utility.☆96Updated 4 years ago
- Void and cluster algorithm to go with my blog post☆41Updated 7 months ago
- Signed Distance Function Sculpting☆53Updated 8 years ago
- ☆72Updated 4 years ago
- ☆115Updated last year
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆50Updated 3 years ago
- ☆44Updated 4 years ago
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 7 years ago
- Make animated figures and such☆18Updated 5 years ago
- Framework for 4k demos.☆17Updated 3 years ago
- Distance Field Editor (experimental)☆47Updated 5 years ago
- Save PNG frames from Shadertoy☆61Updated last year
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆145Updated 3 years ago
- Voxel shader (for MagicaVoxel) to generate pseudofractals volumes☆96Updated 5 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated last year
- worley noise☆35Updated 11 years ago
- Storage for blue noise textures, including mixed-tiling textures, in results/☆17Updated 2 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆39Updated 2 years ago
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆61Updated 5 years ago
- ☆52Updated 4 years ago
- ☆143Updated 4 years ago
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆41Updated 6 years ago
- Study of differential geometry with Rust + WebGL☆16Updated 2 years ago
- ☆16Updated 10 years ago
- A SciPy implementation of the void-and-cluster method for generation of blue noise textures with arbitrary dimension.☆249Updated last year
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 6 years ago
- Wave Function Collapse 3D | openFrameworks Addon☆42Updated 5 years ago