jonbarron / gen_bias_gain
A Convenient Generalization of Schlick's Bias and Gain Functions
☆34Updated 4 years ago
Alternatives and similar repositories for gen_bias_gain:
Users that are interested in gen_bias_gain are comparing it to the libraries listed below
- ☆71Updated 3 years ago
- Simple GUI for Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.☆55Updated 5 years ago
- Noise generator utility.☆95Updated 4 years ago
- Basic multiple importance sampling, in 1d☆21Updated 4 years ago
- ☆13Updated 3 years ago
- Study of differential geometry with Rust + WebGL☆16Updated last year
- Wave Function Collapse and Growing Neural Grids combined!☆58Updated 5 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆48Updated 7 years ago
- Fast 3d/4d divergence-free noise for shaders.☆48Updated last year
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆48Updated 2 years ago
- ☆52Updated 3 years ago
- An SDF path tracer☆23Updated 7 years ago
- ☆43Updated 3 years ago
- CIS565: CUDA Rasterizer☆35Updated 7 years ago
- ☆16Updated 10 years ago
- 32-bit packed color format with RGBM encoding for shader use☆40Updated 7 years ago
- Neural Network Ambient Occlusion for Unity☆78Updated 7 years ago
- Implementation of Physarum- Slime mold behaviour on Unity3D.☆89Updated 3 years ago
- Void and cluster algorithm to go with my blog post☆33Updated 5 years ago
- A Graph-Based Procedural Modelling Library☆21Updated 3 weeks ago
- A static optimizing tensor compiler with a Python frontend, autodifferentiation, and a more "shader-like" syntax.☆47Updated this week
- Storage for blue noise textures, including mixed-tiling textures, in results/☆17Updated last year
- Sample code that supplements the Sculpting And Simulations talk.☆101Updated 6 years ago
- Collection of fundamental transformation matrices and a setup to easily try new matrices☆34Updated 5 years ago
- ☆38Updated 5 years ago
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆143Updated 2 years ago
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆49Updated 7 months ago
- Invk - Inverse Kinematics Library with Quaternions☆28Updated 5 years ago
- Wave Function Collapse 3D | openFrameworks Addon☆42Updated 4 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago