sylefeb / LibSLLinks
My infamous LibSL library
☆31Updated last month
Alternatives and similar repositories for LibSL
Users that are interested in LibSL are comparing it to the libraries listed below
Sorting:
- The ultimate mesh handling library☆56Updated 2 weeks ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆37Updated 4 months ago
- Quick and easy spatial localization with octree☆19Updated last month
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- A high-performance library for multi-physics simulations and geometric computation☆32Updated 4 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆136Updated 3 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 5 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 6 years ago
- A simple implementation of fluid-rigid-body coupling in 2D, using the method of Batty et al. 2007☆50Updated 8 years ago
- The visilib project aims to provide an efficient and robust C++ library for exact visibility computation in 3D.☆18Updated last month
- An algorithm for Structured Volume Decomposition☆39Updated 2 months ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆39Updated 4 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- A GPU-parallel implementation of Marching Cubes in Vulkan☆17Updated last year
- Sources for the paper Fast approximations for boundary element based brittle fracture simulation☆50Updated 2 months ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- Invk - Inverse Kinematics Library with Quaternions☆28Updated 6 years ago
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 5 years ago
- fast voronoi☆35Updated last year
- OpenGL SPH fluid simulation and rendering☆27Updated 4 months ago
- CIS 565: CUDA Rasterizer☆24Updated 9 years ago
- ☆21Updated last year
- A simple feature-preserving isotropic remesher based on edge flips, edge collapses and vertex repositioning☆52Updated 10 months ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- NanoPM, single header only PatchMatch☆74Updated last week
- FlatlandRT is a 2D ray tracer visualization tool☆74Updated last month
- CMU 15-462/662 Assignment 2: A Mini-Mesh Editor☆20Updated 9 years ago