sylefeb / LibSLLinks
My infamous LibSL library
☆32Updated 3 weeks ago
Alternatives and similar repositories for LibSL
Users that are interested in LibSL are comparing it to the libraries listed below
Sorting:
- The ultimate mesh handling library☆58Updated last week
- An algorithm for Structured Volume Decomposition☆39Updated 4 months ago
- A simple feature-preserving isotropic remesher based on edge flips, edge collapses and vertex repositioning☆52Updated 11 months ago
- ☆19Updated 4 years ago
- Quick and easy spatial localization with octree☆19Updated last month
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆16Updated 3 years ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆40Updated 5 years ago
- ☆25Updated 4 years ago
- 2D/3D C++ library focusing on mesh processing☆27Updated 9 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆140Updated 3 years ago
- A simple, easily hackable C++ surface voxelizer (STL=>voxels)☆178Updated 4 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 5 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆38Updated 5 months ago
- A position-based physics engine☆18Updated 2 years ago
- A simple implementation of fluid-rigid-body coupling in 2D, using the method of Batty et al. 2007☆50Updated 8 years ago
- A 3D viewer bootstrapping library☆12Updated 2 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆39Updated 5 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆55Updated 6 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- A high-performance library for multi-physics simulations and geometric computation☆32Updated 4 years ago
- GLviz is a small collection of C++ classes and GLSL shaders to facilitate the development of OpenGL demos.☆31Updated last year
- Robust geometric predicates☆61Updated last year
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago
- SPH simulation in Vulkan compute shader.☆46Updated 2 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Embree ray tracing kernels repository.☆12Updated 8 years ago
- Voxelization of a triangle in 3D. Pure math demo.☆35Updated 3 years ago
- NanoPM, single header only PatchMatch☆75Updated last month