dhaumont / visilibView external linksLinks
The visilib project aims to provide an efficient and robust C++ library for exact visibility computation in 3D.
☆19Jul 13, 2025Updated 7 months ago
Alternatives and similar repositories for visilib
Users that are interested in visilib are comparing it to the libraries listed below
Sorting:
- Robust Point Cloud Processing through Positional Embedding☆12Sep 7, 2023Updated 2 years ago
- A functional programming library written for the Wren scripting language.☆16Nov 3, 2017Updated 8 years ago
- This is a project based on an accepted paper "Weighted Poisson-disk Resampling on Large-Scale Point Clouds"☆16Dec 19, 2024Updated last year
- Light C++11 graph library☆13Sep 16, 2021Updated 4 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆41Feb 13, 2021Updated 5 years ago
- 3DVCE☆24Nov 29, 2012Updated 13 years ago
- Geograms robust predicates in rust via cxx.☆16May 11, 2025Updated 9 months ago
- Collection of libraries to help solving various problems and prototypes faster. Strong focus on advanced graphics development using Vulka…☆19Jun 9, 2022Updated 3 years ago
- Interpolated corrected curvature measures for polygonal surfaces☆16Jun 26, 2025Updated 7 months ago
- GPU accelerated first order primal-dual algorithm for solving convex optimization problems, and its application in maximum flow minimum c…☆17Nov 14, 2020Updated 5 years ago
- Fast, robust polyhedral intersections, analytic integration, and conservative voxelization.☆44Sep 19, 2024Updated last year
- ☆22Feb 20, 2021Updated 4 years ago
- [🌳Software] Reconstructing realistic 3D tree models from scanned point cloud.☆42Jul 26, 2025Updated 6 months ago
- C++ State Machine with Asynchronous Callbacks☆27Dec 12, 2025Updated 2 months ago
- Implementation of the IGESv5.3 specification☆64May 22, 2021Updated 4 years ago
- ☆12Jan 7, 2023Updated 3 years ago
- C++ Game Engine with OpenGL, CMake, and CEF☆23Mar 12, 2021Updated 4 years ago
- The ultimate mesh handling library☆61Jan 5, 2026Updated last month
- Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics☆31Jan 21, 2018Updated 8 years ago
- Sprite Repository for Project Brutality 3.0☆10Feb 8, 2020Updated 6 years ago
- Implementation of paper "Pyramid Multi-View Stereo with Local Consistency" based on COLMAP framework☆25Jan 8, 2020Updated 6 years ago
- Realtime raytracer using SIMD on ARM, MIPS, PPC and x86☆26Jan 22, 2025Updated last year
- ArcheoFOSS 2022: the official repository for the review of panel and paper proposals☆15Sep 23, 2022Updated 3 years ago
- A toy raytracer written in Rust based on PBRT☆30Jul 3, 2022Updated 3 years ago
- This is the source code to Ritual Entertainment's game SiN.☆34Sep 12, 2020Updated 5 years ago
- This crate provides a myriad of different interpolation, extrapolation and animation methods.☆39May 8, 2025Updated 9 months ago
- BD64-Veteran of Hell (v2.666) maps☆12Feb 6, 2026Updated last week
- robust geometric predicates☆38Oct 26, 2020Updated 5 years ago
- The fastest culler ever☆40Jul 25, 2018Updated 7 years ago
- It's like dogfooding, but with frogs☆33Jan 3, 2026Updated last month
- A Delaunay triangulator for processing TINs☆41Jul 28, 2025Updated 6 months ago
- 1D Radial Structure-from-Motion (Larsson et al., ECCV 2020)☆37Jun 25, 2023Updated 2 years ago
- C++ Shape Analysis and Geometry Processing☆40May 9, 2024Updated last year
- Detector of partial or occluded deltille (triangular) and rectangular checkerboards in camera images☆38Mar 20, 2019Updated 6 years ago
- ROM built with CMake☆11Jan 24, 2023Updated 3 years ago
- Pass objects fuently between C++ and AngelScript, not worrying about the manual ref counting.☆10Jul 1, 2024Updated last year
- ☆11Jan 28, 2023Updated 3 years ago
- Rynx game engine tech stuff.☆10Jul 31, 2024Updated last year
- Marathon & Aleph One Community Site☆16Jul 9, 2025Updated 7 months ago