Quick and easy spatial localization with octree
☆22Mar 12, 2026Updated 4 months ago
Alternatives and similar repositories for libOL
Users that are interested in libOL are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Porting meshing tools and solvers that deal with unstructured meshes on GPUs☆15Apr 21, 2026Updated 3 months ago
- A library to handle the *.meshb file format.☆43Jul 16, 2026Updated 3 weeks ago
- A mirror of cinch's internal gitlab repository.☆22Sep 29, 2022Updated 3 years ago
- ☆37Jul 27, 2026Updated 2 weeks ago
- ☆19Apr 12, 2024Updated 2 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- 3D graphics lib for Ndless (and possibly other systems)☆37Jan 24, 2026Updated 6 months ago
- 2D and 3D anisotropic mesh adaptation library☆19Updated this week
- The C++ ELEMENTS library contains a suite of sub-libraries to support mathematical functions (elements), data representations (MATAR), an…☆23Updated this week
- Unofficial implementation of the SIGGRAPH 2025 paper "Rectangular Surface Parametrization" by Corman and Crane☆15Sep 12, 2025Updated 10 months ago
- Composite grid generator☆12Jul 22, 2017Updated 9 years ago
- A compression benchmark suite☆17Dec 14, 2023Updated 2 years ago
- A tool for coherent synchrotron radiation modeling☆12May 20, 2022Updated 4 years ago
- Exascale papers and presentations☆20Apr 16, 2019Updated 7 years ago
- A simple Dungeon Demo for Godot Engine.☆17Dec 20, 2016Updated 9 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A simple header library of basic C++ graph classes☆10Feb 12, 2020Updated 6 years ago
- Single header CPU voxel renderer☆14Jul 3, 2024Updated 2 years ago
- A small 3D game engine geared towards developing retro games.☆14Oct 8, 2024Updated last year
- 2.5D rendering engine with: GUI system, scripts (Chaiscript), webassembly-support☆18May 25, 2019Updated 7 years ago
- a library to characterize the data and check the compression results of lossy compressors☆19Aug 31, 2025Updated 11 months ago
- Library for coupling parallel scientific codes via MPI communications to perform multi-physics simulations☆15Jul 8, 2026Updated last month
- A parallel unstructured mesh framework for multiphysics application☆17May 11, 2023Updated 3 years ago
- ☆20Jan 24, 2013Updated 13 years ago
- Single header fixed point software renderer☆15Apr 7, 2025Updated last year
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- A game engine for Interplay's 1989/1990 DragonWars game☆17Apr 11, 2026Updated 3 months ago
- Library for task-based parallellism☆13Jul 15, 2026Updated 3 weeks ago
- Offline 3D reconstruction based on bundle adjustment☆17Aug 29, 2020Updated 5 years ago
- All public scripts by Nelderson for RPGMaker MV☆15Apr 27, 2017Updated 9 years ago
- Implementation of Autocalibration of lidar and optical cameras via edge alignment by Juan Castorena et al.☆12Jul 14, 2019Updated 7 years ago
- SfM Camera trajectory quality evaluation☆14Dec 21, 2022Updated 3 years ago
- Detection and Reconstruction of Transparent Objects with Infrared Projection-based RGB-D Cameras☆13Jan 17, 2021Updated 5 years ago
- Multidisciplinary Airplane Research Integrated Library☆11Dec 12, 2019Updated 6 years ago
- Experimental Code to Render a Voxel Volume using 6 Height Maps (+-XYZ) to define the Object☆20Aug 5, 2015Updated 11 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- OpenGL Tutorial in C++☆10Jul 16, 2022Updated 4 years ago
- a software-renderer with pbr shading☆18Dec 26, 2021Updated 4 years ago
- 3D Physics Engine ported to Haxe☆14Jul 15, 2015Updated 11 years ago
- Source code for the paper on inexact Krylov iterations with FMM BEM☆12Feb 2, 2017Updated 9 years ago
- Discrete mesh offsetting based on half-space Voronoi diagrams.☆45Jan 17, 2024Updated 2 years ago
- Port and Modification of Pascal Frey's medit software for tet-mesh visualization☆18Jul 17, 2017Updated 9 years ago
- A tiny 3D slicer written from scratch☆37Sep 28, 2022Updated 3 years ago