ssell / UnityURPVolumetricFogLinks
Tutorial implementing Volumetric Fog in Unity URP
☆17Updated last year
Alternatives and similar repositories for UnityURPVolumetricFog
Users that are interested in UnityURPVolumetricFog are comparing it to the libraries listed below
Sorting:
- A collection of URP shaders and render features.☆58Updated 3 years ago
- Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline).☆68Updated 4 months ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆73Updated 2 years ago
- Library for generating sharp shadow volumes in Unity3D.☆59Updated 3 years ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- Screen Space Reflection for Unity Universal RP☆15Updated last month
- ☆37Updated 10 months ago
- ☆73Updated last year
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆52Updated 2 years ago
- Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired…☆63Updated last year
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆87Updated 4 years ago
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆69Updated 4 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆60Updated 2 years ago
- Temporal AA solution for Unity's Universal render pipeline☆62Updated 2 years ago
- ☆100Updated 2 years ago
- Volumetric Fog Package for URP Forward+☆107Updated last week
- Post-processing effects for Unity URP (2022.3.20f1) as part of my self study on shader programming☆39Updated 11 months ago
- Physical Light Unit for (URP) Universal Render Pipeline☆15Updated 2 months ago
- This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline☆117Updated last month
- A simple procedural terrain shader for unity's inbuilt terrain system☆68Updated last year
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader☆71Updated 4 years ago
- Unity URP AtmosphericFog☆78Updated 3 years ago
- Randomized Tiling for Unity ShaderGraph☆60Updated 5 years ago
- Oceana water for Unity URP☆63Updated 5 months ago
- A periodical texturing in Unity☆71Updated 3 years ago
- Smooth Normals to Improve backface Outline☆82Updated 2 years ago
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆141Updated 2 years ago
- ☆82Updated 3 years ago
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆108Updated 2 years ago
- Use ShaderGraph as a texture creation tool!☆85Updated last year