EmmetOT / HDRPGrassLinks
Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile natu…
☆90Updated 4 years ago
Alternatives and similar repositories for HDRPGrass
Users that are interested in HDRPGrass are comparing it to the libraries listed below
Sorting:
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆53Updated 2 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆62Updated 3 years ago
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader☆72Updated 4 years ago
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆69Updated 4 years ago
- ☆74Updated 2 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆107Updated 4 years ago
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆83Updated 2 years ago
- URP Sea & Clouds & SkyFog☆51Updated 2 years ago
- Realtime convexhull generator☆126Updated 3 years ago
- Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Ampl…☆99Updated 6 years ago
- An Animated Grass Shader for Blade-like Geometry [Unity URP]☆58Updated 5 years ago
- ☆83Updated 3 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆55Updated 7 years ago
- An implementation of underwater effects that show under the water line.☆72Updated last year
- Use Unity's timeline to blend material properties☆84Updated 2 years ago
- Vehicle snow tracks shader graph test using unity "custom render texture", unable to get Graphics.Blit to work for a render texture/☆71Updated 6 years ago
- Mesh deformation using the Unity Job System.☆73Updated last year
- Dynamic Sky Sphere System☆69Updated 7 years ago
- Use ShaderGraph as a texture creation tool!☆85Updated last year
- Unity Physics (ECS) samples☆86Updated last year
- Custom render feature for Unity URP to have transparent objects show behind refraction properly☆48Updated 4 years ago
- Simple separable Gaussian blur function for URP☆51Updated 4 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆71Updated 6 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆68Updated 2 years ago
- JellyBody —— shader,vertex replacement☆71Updated 7 years ago
- ☆103Updated 5 years ago
- A periodical texturing in Unity☆71Updated 3 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆77Updated 2 years ago
- Unity URP AtmosphericFog☆79Updated 4 years ago
- ☆104Updated 9 months ago