rhedgeco / UnityShadowVolumeGeneratorLinks
Library for generating sharp shadow volumes in Unity3D.
☆66Updated 3 years ago
Alternatives and similar repositories for UnityShadowVolumeGenerator
Users that are interested in UnityShadowVolumeGenerator are comparing it to the libraries listed below
Sorting:
- API for managing URP asset parameters, including hacking of parameters that are forbidden to change☆61Updated 3 months ago
- A collection of URP shaders and render features.☆60Updated 3 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆52Updated 3 years ago
- Unity editor tool for quickly changing the game's color palette☆71Updated 2 years ago
- Screen Space Reflection for Unity Universal RP☆16Updated 2 weeks ago
- This package contains some utilities that help working with Unity's Timeline and Animation tools, for example drag & drop to fix ⚠ missin…☆82Updated 3 months ago
- The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like…☆78Updated 2 years ago
- A simple Unity editor tool of procedural mesh generating, modifying and exporting.☆54Updated 3 years ago
- Unity project where I use the SerializeReference attribute to make a custom editor with a reorderable list of polymorphic, non Unity obje…☆33Updated 4 years ago
- Mixer for Unity's Terrain Tools 3☆59Updated 3 years ago
- Automatically setup Camera viewports from RectTransforms in Unity☆39Updated 2 years ago
- A simple shadergraph for making spinners for button borders or loading indicators☆26Updated 4 years ago
- This package aims to provide a comprehensible, simple and expandable way of creating in-game settings for any Unity game.☆80Updated 7 months ago
- Procedural Stochastic Texturing for Unity URP terrain☆65Updated 2 years ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- ⬜ Old school image flow effect for Unity Urp☆43Updated 6 months ago
- Intelligent Mesh Combiner is a powerful Unity Editor tool designed to optimize your scenes by intelligently grouping and combining meshes…☆59Updated 11 months ago
- A periodical texturing in Unity☆71Updated 3 years ago
- A simple property binding and UX management library for Unity.☆33Updated 2 years ago
- Notes on Scene View for designers.☆33Updated last year
- A fog implementation for URP that fades to the skybox colour☆40Updated last year
- ⬜ Vhs post effect for Unity Urp☆81Updated 6 months ago
- Tools for working with Unity's NavMeshComponents and generating navmesh: link generation, mesh cleanup, etc☆67Updated last month
- A simple procedural terrain shader for unity's inbuilt terrain system☆73Updated last year
- Procedural stochastic texturing node for Unity's Shader Graph☆39Updated 2 years ago
- A tool for adjusting bone proportions in real time for Unity Humanoid Rigs.☆57Updated last year
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆78Updated 2 years ago
- Scripting functionality to efficiently read terrain layer weights. Can be used to drive physics, VFX and/or SFX.☆70Updated 3 years ago
- ☆39Updated last year
- Vehicle snow tracks shader graph test using unity "custom render texture", unable to get Graphics.Blit to work for a render texture/☆71Updated 6 years ago