sinnwrig / URP-AtmosphereLinks
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
☆69Updated 2 years ago
Alternatives and similar repositories for URP-Atmosphere
Users that are interested in URP-Atmosphere are comparing it to the libraries listed below
Sorting:
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆78Updated 2 years ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆40Updated 2 years ago
- A collection of URP shaders and render features.☆60Updated 3 years ago
- URP Sea & Clouds & SkyFog☆52Updated 2 years ago
- Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline).☆100Updated 7 months ago
- Screen Space Reflection for Unity Universal RP☆16Updated last month
- ☆39Updated last year
- Customize on-demand shadow rendering in HDRP.☆21Updated last year
- Library for generating sharp shadow volumes in Unity3D.☆66Updated 3 years ago
- This is a technical project from the Final project of mine containing only the scripts, shaders about interatable wate, grass, and wind.☆72Updated 2 years ago
- Unity3d single-file script, to generate primitive textures (gradients, shape, noises) with different blend-modes, layering☆25Updated 7 months ago
- A fog implementation for URP that fades to the skybox colour☆40Updated last year
- Example Unity URP project, demonstrating distortion(heatwave) effect on opaque and transparent objects☆35Updated 2 years ago
- Physical Light Unit for (URP) Universal Render Pipeline☆21Updated 6 months ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆52Updated 3 years ago
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆31Updated last year
- Post-processing effects for Unity URP (6000.0.58f1) as part of my self study on shader programming☆41Updated 3 months ago
- The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like…☆79Updated 2 years ago
- Hair cards shader for unity universal render pipeline☆45Updated 2 years ago
- A versatile and efficient ocean system developed in Unity's Universal Render Pipeline utilizing the fast Fourier transform.☆12Updated 2 years ago
- A realistic & physically based human skin shader☆28Updated 3 years ago
- An open-source Editor GUI for use with Unity's URP ShaderGraphs. This project aims to clean up the look of Material Properties while prov…☆31Updated 3 months ago
- This project demonstrates how URP's DepthNormals prepass can be used to create mesh-volume-based lights; that is, the illusion of simple …☆28Updated last year
- Fast Kawase blur for Unity URP 2021 LTS☆16Updated 4 months ago
- Volumetric Fog Package for URP Forward+☆123Updated last month
- API for managing URP asset parameters, including hacking of parameters that are forbidden to change☆62Updated 3 months ago
- Imposter baking for Unity (URP)☆55Updated 3 years ago
- ☆34Updated 2 years ago
- ☆74Updated 2 years ago
- Atmosphere Scattering For URP☆16Updated last year