sschoener / burst-simd-exercises
SIMD exercises for Burst and Unity
☆82Updated 3 years ago
Related projects: ⓘ
- Zero-copy sharing between managed and native arrays in Unity☆163Updated 4 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆99Updated last year
- Unity package implementing clustered capsule/character occlusion☆109Updated this week
- Collection of Unity shader copypastas and gotchas☆136Updated 2 years ago
- Almost real-time Global Illumination for Unity.☆10Updated 3 years ago
- Various DOTS Gotchas collected by me☆68Updated 5 years ago
- Demo 2D implementation of radiance cascade global illumination in Unity.☆45Updated 2 months ago
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆128Updated last year
- Example project for Unity 2020.1+ texture data access APIs☆142Updated last year
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆93Updated 4 years ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆91Updated last year
- ECS approach to render a line.☆143Updated 3 years ago
- ☆64Updated 6 years ago
- ☆78Updated this week
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆87Updated last year
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆56Updated 5 years ago
- A simple example of MRT (multi render targets) with Unity☆82Updated 7 years ago
- ☆117Updated this week
- Simple Unity framework to debug shader code☆113Updated last year
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆141Updated 5 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆127Updated 5 years ago
- Unity ECS based octree.☆151Updated 4 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 7 years ago
- A supplementary SIMD math library to Unity.Mathematics, extending it to all C# numeric types while adding many new types and functions. W…☆115Updated 11 months ago
- A simple mesh decal component for Unity☆210Updated 3 years ago
- A sample BRG project for the blog post @ https://gamedev.center☆54Updated last year
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆106Updated 3 years ago
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆124Updated last year
- Edge detection - depth/normals, depth fade, normal map influence☆63Updated 3 years ago
- Vertex animation with C# Job System and new Mesh API☆107Updated 4 years ago