mightypanda / Unity-Fast-BloomLinks
Probably the fastest bloom implementation
☆48Updated 6 years ago
Alternatives and similar repositories for Unity-Fast-Bloom
Users that are interested in Unity-Fast-Bloom are comparing it to the libraries listed below
Sorting:
- Dynamic Sky Sphere System☆69Updated 7 years ago
- Realtime convexhull generator☆125Updated 2 years ago
- Unity custom handles examples☆107Updated 4 years ago
- GPU-based raycaster for Unity☆168Updated 2 years ago
- A Unity package for splitting meshes at runtime.☆84Updated 10 months ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 5 years ago
- Visual graphs tool for unity editor☆97Updated 2 years ago
- A drop-in dynamic resolution script☆147Updated 3 years ago
- 🌐 First-class Mesh debugging tools for Unity☆126Updated 2 years ago
- Collection of Unity Burst samples☆77Updated 3 years ago
- Unity Physics (ECS) samples☆85Updated last year
- Spline editor extension for Unity.☆113Updated 4 years ago
- Way to customize how reflection probes are baked in Unity☆77Updated 6 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆88Updated 4 years ago
- single file debuging DrawLine/DrawText/etc that works in both Scene/Game view, also works in built PC/mobile builds.☆111Updated 5 years ago
- Vehicle snow tracks shader graph test using unity "custom render texture", unable to get Graphics.Blit to work for a render texture/☆71Updated 6 years ago
- Simple Unity framework to debug shader code☆119Updated 2 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆88Updated 5 years ago
- A minimal spring physics library for Unity☆114Updated 3 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆106Updated 3 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆70Updated 6 years ago
- ☆76Updated 2 months ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆109Updated 2 years ago
- ☆103Updated 6 months ago
- Zero-copy sharing between managed and native arrays in Unity☆175Updated 5 years ago
- Example project for Unity 2020.1+ texture data access APIs☆151Updated 2 years ago
- Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread☆130Updated 8 months ago
- a Unity plugin to place objects along ProBuilder meshes based on rules from tileset. Heavily inspired by the tooling in Source 2.☆80Updated 4 years ago
- Provides access to internal lighting APIs.☆82Updated 2 years ago
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆141Updated 2 years ago