MrUnbelievable92 / MaxMathLinks
A supplementary SIMD math library to Unity.Mathematics, extending it to all C# numeric types while adding many new types and functions. Written entirely with hardware intrinsics, using Unity.Burst.
☆154Updated 9 months ago
Alternatives and similar repositories for MaxMath
Users that are interested in MaxMath are comparing it to the libraries listed below
Sorting:
- Zero-copy sharing between managed and native arrays in Unity☆179Updated 5 years ago
- Hacks, tricks and wizardry for Unity to enhance performance or make impossible things possible ...☆64Updated 2 years ago
- Savanna Saving - Free☆63Updated 9 months ago
- Burst friendly (special) native collections for Unity☆83Updated last year
- ☆66Updated 3 years ago
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆141Updated 2 years ago
- DbgDraw is an API that provides the ability to render various 2D and 3D shapes for visual debugging purposes.☆104Updated last year
- An Octree Native Collection for Unity DOTS☆192Updated 4 years ago
- The Unity BRG Container☆101Updated last year
- Documentation and articles for the Latios Framework for Unity's ECS☆105Updated 2 weeks ago
- A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.☆56Updated 2 years ago
- ☆96Updated 3 weeks ago
- Plot functions and draw large amounts of debug lines, shapes and text to the Unity game and scene view☆98Updated 2 years ago
- Unity Position Based Dynamics in two dimensions☆114Updated last week
- State saving for Unity DOTS☆66Updated 2 years ago
- Selectively deep profile single methods while your game is running in Unity's Profiler 🔬☆151Updated 2 months ago
- A minimal spring physics library for Unity☆117Updated 4 years ago
- This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP☆109Updated 2 years ago
- A better dropdown window for Unity Editor☆109Updated 2 years ago
- Bit Collections for Unity provides value type bit arrays and signed- and unsigned integers made out of an unconventional amount of bits a…☆23Updated 9 months ago
- Entity compatible tween library for Unity ECS/DOTS and Project Tiny (DOTS Runtime).☆84Updated 4 years ago
- Blob asset compatible hashmap and multihashmap for Unity's ECS☆32Updated 2 years ago
- Serializes and renders ⚠ missing component info in Unity☆150Updated 2 years ago
- An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !☆92Updated last year
- A collection of collections for 'unsafe' C# code☆139Updated last year
- SIMD exercises for Burst and Unity☆103Updated 4 years ago
- An editor, build and player configuration framework for the Unity game engine.☆110Updated 4 months ago
- My implementation of the Delaunay triangulation with constrained edges, according to Sloan's papers☆76Updated 2 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Updated 3 years ago
- A collection of helpers for work with Unity's ECS framework, used in our games.☆74Updated 4 years ago