MrUnbelievable92 / MaxMathLinks
A supplementary SIMD math library to Unity.Mathematics, extending it to all C# numeric types while adding many new types and functions. Written entirely with hardware intrinsics, using Unity.Burst.
☆154Updated 9 months ago
Alternatives and similar repositories for MaxMath
Users that are interested in MaxMath are comparing it to the libraries listed below
Sorting:
- Zero-copy sharing between managed and native arrays in Unity☆179Updated 5 years ago
- Savanna Saving - Free☆63Updated 10 months ago
- ☆66Updated 3 years ago
- Hacks, tricks and wizardry for Unity to enhance performance or make impossible things possible ...☆64Updated 2 years ago
- Burst friendly (special) native collections for Unity☆83Updated 2 years ago
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆141Updated 2 years ago
- An Octree Native Collection for Unity DOTS☆193Updated 4 years ago
- A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.☆56Updated 2 years ago
- The Unity BRG Container☆102Updated last year
- Bit Collections for Unity provides bit arrays and signed- and unsigned integers made out of an unconventional amount of bits and bytes st…☆23Updated this week
- DbgDraw is an API that provides the ability to render various 2D and 3D shapes for visual debugging purposes.☆104Updated last year
- ☆98Updated this week
- State saving for Unity DOTS☆66Updated 2 years ago
- Selectively deep profile single methods while your game is running in Unity's Profiler 🔬☆152Updated 2 months ago
- Documentation and articles for the Latios Framework for Unity's ECS☆111Updated last week
- C# Hierarchical Inverted Bitmap ECS framework☆134Updated last month
- An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !☆92Updated last year
- Blob asset compatible hashmap and multihashmap for Unity's ECS☆32Updated 3 years ago
- A minimal spring physics library for Unity☆118Updated 4 years ago
- Plot functions and draw large amounts of debug lines, shapes and text to the Unity game and scene view☆98Updated 2 years ago
- A collection of collections for 'unsafe' C# code☆139Updated last year
- Entity compatible tween library for Unity ECS/DOTS and Project Tiny (DOTS Runtime).☆83Updated 4 years ago
- Unity Position Based Dynamics in two dimensions☆116Updated last month
- Serializes and renders ⚠ missing component info in Unity☆150Updated 2 years ago
- My implementation of the Delaunay triangulation with constrained edges, according to Sloan's papers☆76Updated 2 years ago
- A better dropdown window for Unity Editor☆109Updated 2 years ago
- ECS approach to render a line.☆148Updated 4 years ago
- A suite of UIElements based attributes, drawers, controls, and other helpers to expedite the creation of object inspectors without the ne…☆93Updated 5 years ago
- This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP☆109Updated 2 years ago
- A minimal solution for selecting entities in the unity sceneview. Useful for users using older versions of the Unity entities package.☆74Updated 2 years ago