snir-david / CPP-Design-Patterns
Some design patterns implements in C++.
☆10Updated 6 months ago
Alternatives and similar repositories for CPP-Design-Patterns:
Users that are interested in CPP-Design-Patterns are comparing it to the libraries listed below
- ☆12Updated 3 years ago
- ☆9Updated last year
- Solving the inverse kinematics problem of a 3 Link Planar Manipulator using neural networks.☆10Updated 4 years ago
- Virtual character locomotion system. See article“Motion Graphs”, Lucas Kovar, 2002☆12Updated 12 years ago
- Gibson中文介绍☆10Updated 6 years ago
- 用于解决inverse kinematics计算☆11Updated 3 years ago
- ☆13Updated 2 years ago
- Inverse kinematic solver (FABRIK) for a simple 3D chain☆10Updated 3 years ago
- Set of OpenGL programs experimenting the OpenGL library using Python and C++.☆14Updated 3 years ago
- This plugin lets you re-target animations.☆12Updated 2 years ago
- Game environment for reinforcement learning using Pygame☆10Updated 5 years ago
- Python 2&3 compatible inverse kinematic solver for 2D&3D n-link serial chains☆15Updated 3 years ago
- GLSL Raytracer☆11Updated 10 years ago
- Unified Robot Description Format (URDF) import-export addon for Blender.☆16Updated 10 years ago
- Research project on reinforcement learning models for physics-based character locomotion☆19Updated 6 years ago
- A light-weight, Eigen-based C++ library for trajectory optimization for legged robots.☆13Updated 3 years ago
- Light C++11 graph library☆13Updated 3 years ago
- Bullet rigid body data exporter for blender, saving in json format☆11Updated 5 years ago
- Automatically exported from code.google.com/p/fovis☆8Updated 7 years ago
- Interactive ARAP Mesh Deformer☆18Updated 10 months ago
- Blender Environment for Gym (work in progress)☆18Updated 7 years ago
- Project files for the FPS tutorial series.☆14Updated 3 years ago
- A 3D LOD (Level of Detail) system for Godot featuring lod0, lod1, and lod2 presets plus culling at a set distance.☆10Updated 5 years ago
- A header-only wrapper library for calling NLopt optimization in a single line using Eigen::VectorXd☆16Updated 5 years ago
- Interactive Character Animiation by Learning Multi-Objective Control☆17Updated 3 years ago
- Simulation Renderer☆10Updated 4 years ago
- Code for "Predicting the Physical Dynamics of Unseen 3D Objects" presented at WACV 2020.☆19Updated last year
- Dynamic GLTF loader module for Godot 3.2.4+☆17Updated 3 years ago
- Motion Retargeting using RobOptim (EXPERIMENTAL)☆14Updated 10 years ago
- A 8-/16-/32-/64-bit floating point number family☆17Updated 3 years ago