nunosilva800 / Motion-GraphsLinks
Virtual character locomotion system. See article“Motion Graphs”, Lucas Kovar, 2002
☆12Updated 13 years ago
Alternatives and similar repositories for Motion-Graphs
Users that are interested in Motion-Graphs are comparing it to the libraries listed below
Sorting:
- ☆63Updated 6 years ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆35Updated 2 years ago
- Source code for the article "Joint Limits"☆83Updated last year
- Dual Quaternion and Dual Quaternion Skinning tutorial☆68Updated 6 years ago
- A simple path tracing renderer based on OptiX.☆21Updated 6 years ago
- C++/OpenGL tool for cage-based deformation, including functionality for cage generation. Originally developed as a fall 2019 term project…☆10Updated 4 years ago
- This repository contains examples applications that use libigl. They only work on MacOSX and they should be converted to tutorials.☆27Updated 2 years ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆30Updated 4 years ago
- Fast Automatic Skinning Transformations☆68Updated 6 years ago
- ☆66Updated 6 years ago
- A cloth and soft body simulation library, using position based dynamics.☆42Updated 7 years ago
- A modified version of the public physbam repo to support using Cmake and newer Gcc compilers☆31Updated 10 years ago
- Source code for the article "Creating Looping Animations from Motion Capture"☆62Updated last year
- 3D Inverse Kinematics with Constraints and... GPU Ray Tracing!☆38Updated 6 years ago
- OpenTissue is a collection of generic algorithms and data structures for rapid development of interactive modeling and simulation.☆101Updated 3 years ago
- Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realis…☆19Updated 7 years ago
- ☆14Updated 4 years ago
- A modified implementation for fast mass spring systems based on Siggraph Asia 2013 Paper "Fast Simulation of Mass-Spring Systems"☆32Updated 6 years ago
- Nvidia HairWorks OpenGL implementation☆12Updated 9 years ago
- A tiny C++11 library for reading BVH motion capture data☆40Updated 4 years ago
- Position-Based Dynamics in OpenCL, homework in Stanford's CS348C☆34Updated 7 years ago
- OpenGL skeleton animation using PyOpenGL☆50Updated 5 years ago
- The Motion Toolkit is a collection of C++ class templates providing basic types for applications involving 3D geometry, kinematics and dy…☆99Updated 6 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- ☆17Updated 5 years ago
- Simple C++ implementation of skeletal animation and software skinning☆54Updated 10 years ago
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆79Updated 2 years ago
- Implementation of ‘Yarn-Level Simulation of Woven Cloth’ on Siggraph Asia 2014.☆26Updated 6 years ago
- Eulerian-on-Lagrangian Cloth Simulation☆108Updated 5 years ago
- Procedural 3D mesh generation tool☆20Updated 7 years ago