nunosilva800 / Motion-Graphs
Virtual character locomotion system. See article“Motion Graphs”, Lucas Kovar, 2002
☆12Updated 13 years ago
Alternatives and similar repositories for Motion-Graphs:
Users that are interested in Motion-Graphs are comparing it to the libraries listed below
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆35Updated 2 years ago
- ☆63Updated 6 years ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆29Updated 4 years ago
- A cloth and soft body simulation library, using position based dynamics.☆42Updated 6 years ago
- ☆27Updated 12 years ago
- 3D Inverse Kinematics with Constraints and... GPU Ray Tracing!☆38Updated 5 years ago
- A tiny C++11 library for reading BVH motion capture data☆40Updated 3 years ago
- Hair simulation using mass-spring model☆11Updated 9 years ago
- Source code for the article Propagating Velocities through Animation Systems☆37Updated last year
- Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realis…☆16Updated 7 years ago
- This repository contains examples applications that use libigl. They only work on MacOSX and they should be converted to tutorials.☆27Updated 2 years ago
- Procedural 3D mesh generation tool☆18Updated 6 years ago
- ☆14Updated 4 years ago
- A 3D modeling software allowing free-form blending and topology changes☆21Updated 5 years ago
- Tutorial on Inverse Kinematics☆15Updated last year
- A mass-spring system simulator that animates realistic hanging, pinned, falling, colliding, and folding cloth behaviors.☆11Updated 3 years ago
- Tutorials for the geometry-central geometry processing library.☆12Updated 4 years ago
- Hair simulation based on FTL☆26Updated 4 years ago
- Fast Automatic Skinning Transformations☆66Updated 6 years ago
- ☆11Updated 5 years ago
- SVG Image deformation tool. Support cubic Beizer spline only.☆19Updated 5 years ago
- A framework for real-time deformations with coupled skinning cages and skeletons☆31Updated 4 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 9 years ago
- Source code for the article "Creating Looping Animations from Motion Capture"☆60Updated last year
- A Simple and flexible half edge data structure☆16Updated 3 years ago
- Source code for the article "Joint Limits"☆82Updated 7 months ago
- ☆16Updated 4 years ago
- Real-Time Example-Based Elastic Deformation [SCA 2012]☆16Updated 4 years ago
- ☆66Updated 6 years ago
- Skeletal Animation with Dual Quaternion Skinning and Linear Blend Skinning☆17Updated 7 years ago