xu-xionglong / bullet-blender-exporterLinks
Bullet rigid body data exporter for blender, saving in json format
☆11Updated 5 years ago
Alternatives and similar repositories for bullet-blender-exporter
Users that are interested in bullet-blender-exporter are comparing it to the libraries listed below
Sorting:
- Automatic UV Unwrapping Library for Dust3D☆88Updated 5 years ago
- A cloth and soft body simulation library, using position based dynamics.☆42Updated 7 years ago
- GPU-based SDF generator☆150Updated 7 years ago
- A tool to make it easy to use Vulkan from Python. An interface for computation and off-screen rendering.☆21Updated 4 years ago
- A "Free" 3D models project for Computer Graphics Researcher and Students.☆130Updated 7 years ago
- Assets related to the Digital Emily project https://vgl.ict.usc.edu/research/DigitalEmily2/☆71Updated 4 years ago
- Seamlessly erase seams from your favorite 3D models.☆123Updated 8 months ago
- ☆66Updated 6 years ago
- ☆63Updated 6 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- Spherical harmonic light probes for Blender's Cycles render engine☆17Updated 9 years ago
- 3D painting tool☆39Updated 12 years ago
- Fast Automatic Skinning Transformations☆68Updated 6 years ago
- Utilities to manipulate spherical images☆71Updated 6 years ago
- Fabric Engine Canvas tool for full-body IK system, based on FABRIK (Forward And Backward Reaching Inverse Kinematics)☆124Updated 5 years ago
- An implementation of the variational viscosity method from the SCA paper [Batty and Bridson 2008]: "Accurate Viscous Free Surfaces for Bu…☆35Updated 7 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆68Updated 6 years ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆59Updated 2 months ago
- Blender with GLSL PBR viewport shader experiment☆39Updated 8 years ago
- A short implementation of blue noise sampling for triangle meshes☆39Updated 7 years ago
- 3D Inverse Kinematics with Constraints and... GPU Ray Tracing!☆38Updated 6 years ago
- Implementation of 2D-parametrization algorithm introduced by the paper "Scalable Locally Injective Mappings". Currently support only the …☆91Updated 6 years ago
- A template for building Blender addons with C++ and Eigen☆40Updated 3 years ago
- WebGL 2.0 based 3D Rendering Engine (and game engine)☆138Updated 5 years ago
- Dual Contoruing implemented in C++☆95Updated 6 years ago
- An addon to allow external real time engines (e.g. game engines) to use Blender as an editor and allow for closer integration.☆46Updated 7 years ago
- An updated build of PEEL dedicated to PhysX☆119Updated last month
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Computer Graphics Assignment about Bounding Volume Hierarchies☆127Updated 3 years ago
- BlenderPartioTools is an open-source add-on to import particle data in Blender.☆34Updated 5 years ago