xu-xionglong / bullet-blender-exporter
Bullet rigid body data exporter for blender, saving in json format
☆11Updated 5 years ago
Alternatives and similar repositories for bullet-blender-exporter:
Users that are interested in bullet-blender-exporter are comparing it to the libraries listed below
- Spherical harmonic light probes for Blender's Cycles render engine☆17Updated 9 years ago
- Automatic UV Unwrapping Library for Dust3D☆86Updated 4 years ago
- ☆63Updated 6 years ago
- An implementation of components of the IK Rig as described by Alexander Bereznyak☆122Updated 5 years ago
- A tool to make it easy to use Vulkan from Python. An interface for computation and off-screen rendering.☆21Updated 3 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- glTF Tutorials☆71Updated 8 years ago
- A Maya plugin for the PBRT v3 renderer http://www.pbrt.org/ https://github.com/mmp/pbrt-v3/☆40Updated 4 years ago
- A "Free" 3D models project for Computer Graphics Researcher and Students.☆127Updated 7 years ago
- glTF to USD converter with MaterialX support☆124Updated last month
- A template for building Blender addons with C++ and Eigen☆38Updated 3 years ago
- Fork from Blender Cycles☆35Updated last month
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Utilities to manipulate spherical images☆71Updated 6 years ago
- ☆109Updated 3 years ago
- Windows x64 Build for OpenVDB☆35Updated 9 years ago
- Mesh shatter library☆24Updated 5 years ago
- Seamlessly erase seams from your favorite 3D models.☆122Updated 6 months ago
- An example implementation of OpenPBR in a WebGL pathtracer☆49Updated 6 months ago
- USD samples☆27Updated last year
- Blender with GLSL PBR viewport shader experiment☆39Updated 8 years ago
- GPU-Accelerated Dynamic Fracture in the Browser - CIS 565 Final Project☆34Updated 2 years ago
- Position-Based Dynamics in OpenCL, homework in Stanford's CS348C☆34Updated 7 years ago
- Assets related to the Digital Emily project https://vgl.ict.usc.edu/research/DigitalEmily2/☆71Updated 4 years ago
- Houdini's glTF integration☆47Updated 2 years ago
- MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers.☆12Updated 7 months ago
- GPU-based SDF generator☆150Updated 7 years ago
- A curated list of famous 3d meshes☆107Updated 6 years ago
- WebGL 2.0 based 3D Rendering Engine (and game engine)☆138Updated 5 years ago
- ☆66Updated 6 years ago