CHDQ / ik_solve
用于解决inverse kinematics计算
☆11Updated 3 years ago
Alternatives and similar repositories for ik_solve:
Users that are interested in ik_solve are comparing it to the libraries listed below
- A Data Driven IK solver in Blender based on VAE☆29Updated 4 years ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆35Updated last year
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆29Updated 4 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆67Updated 4 years ago
- Code for CVPR19 paper "Monocular Total Capture: Posing Face, Body and Hands in the Wild"☆12Updated 3 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆83Updated 2 months ago
- fork of hmmr, designed to transfer the results into unity☆45Updated 4 years ago
- solving Inverse kinematic of whole human body chain with FABRIK☆47Updated 3 years ago
- Machine Learning, Facial Rigger☆29Updated 2 years ago
- [WACV 2020] Reducing Footskate in Human Motion Reconstruction with Ground Contact Constraints☆44Updated 4 years ago
- A very simple baseline to estimate 2D & 3D SMPL-compatible keypoints from a single color image.☆56Updated 3 years ago
- ☆18Updated 3 years ago
- ☆19Updated 3 years ago
- smplx cpp version☆37Updated 4 years ago
- A light-weight, Eigen-based C++ library for trajectory optimization for legged robots.☆13Updated 3 years ago
- A webpage for the papers "Skeleton-Aware Networks for Deep Motion Retargeting" and "Unpaired Motion Style Transfer from Video to Animatio…☆16Updated 4 years ago
- Reproduced Detailed-VideoAvatar project for 3D Human-Body Reconstruction☆24Updated 6 years ago
- Dynamic Surface Function Networks for Clothed Human Bodies☆37Updated 3 years ago
- Reimplementation of robust motion in-betweening☆96Updated 3 years ago
- ☆28Updated 5 months ago
- Online Motion Retargeting☆14Updated 12 years ago
- A single view or sparse multi-view based hair modeling tool to help artist produce hair assets quickly!☆31Updated 5 years ago
- Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realis…☆16Updated 7 years ago
- A simple python script for parametric face model estimation from single or multiple images☆25Updated 4 years ago
- based on FBX SDK Python 2020.2 for scientific research purpose only bounded by license: https://smpl-x.is.tue.mpg.de/modellicense☆53Updated 3 years ago
- Fitting SMPL human body model to depth images in CPU real-time (combining SMPLify, original Kinect; new version of OpenARK avatar)☆104Updated 3 years ago
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆18Updated last year
- Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing☆24Updated last year
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆38Updated 3 years ago