LvJunYu / AtmosphereScatteringLinks
Atmosphere Scattering For URP
☆13Updated last year
Alternatives and similar repositories for AtmosphereScattering
Users that are interested in AtmosphereScattering are comparing it to the libraries listed below
Sorting:
- Post-processing effects for Unity URP (2022.3.20f1) as part of my self study on shader programming☆39Updated 11 months ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired…☆63Updated last year
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆73Updated 2 years ago
- Physical Light Unit for (URP) Universal Render Pipeline☆15Updated 2 months ago
- URP Sea & Clouds & SkyFog☆51Updated 2 years ago
- A realistic & physically based human skin shader☆26Updated 2 years ago
- ☆37Updated 10 months ago
- The HairFX Custom ShaderGraph Shader for Universal RP☆37Updated 7 months ago
- URP are indeed used, but NPR not just included.☆13Updated 2 years ago
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆30Updated last year
- A simple, SRP compatible, mobile toon shader for unity.☆24Updated 4 years ago
- A collection of URP shaders and render features.☆58Updated 3 years ago
- Hair cards shader for unity universal render pipeline☆42Updated 2 years ago
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago
- A fog implementation for URP that fades to the skybox colour☆38Updated last year
- Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline).☆68Updated 4 months ago
- ☆33Updated 2 years ago
- Example Unity URP project, demonstrating distortion(heatwave) effect on opaque and transparent objects☆31Updated 2 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆82Updated 2 years ago
- Dynamic Sky Sphere System☆69Updated 7 years ago
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆69Updated 4 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆52Updated 2 years ago
- Volumetric Fog Package for URP Forward+☆107Updated last week
- A versatile and efficient ocean system developed in Unity's Universal Render Pipeline utilizing the fast Fourier transform.☆12Updated last year
- Precipitation Effect In Unity Using Geometry Shaders☆60Updated 5 years ago
- ground truth ambient occlusion in unity urp☆40Updated 2 weeks ago
- Customize on-demand shadow rendering in HDRP.☆21Updated last year
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆60Updated 2 years ago