Josephy5 / PostProcessing-URPLinks
Post-processing effects for Unity URP (6000.0.58f1) as part of my self study on shader programming
☆39Updated last week
Alternatives and similar repositories for PostProcessing-URP
Users that are interested in PostProcessing-URP are comparing it to the libraries listed below
Sorting:
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- URP Sea & Clouds & SkyFog☆51Updated 2 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆73Updated 2 years ago
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago
- A realistic & physically based human skin shader☆26Updated 2 years ago
- Hair cards shader for unity universal render pipeline☆43Updated 2 years ago
- This is a technical project from the Final project of mine containing only the scripts, shaders about interatable wate, grass, and wind.☆70Updated 2 years ago
- A collection of URP shaders and render features.☆59Updated 3 years ago
- Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired…☆64Updated last year
- Screen space reflection for Unity 2022 and Unity6☆98Updated 9 months ago
- A fog implementation for URP that fades to the skybox colour☆38Updated last year
- Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline).☆80Updated 4 months ago
- Some shader code project for URP☆86Updated last year
- Smooth Normals to Improve backface Outline☆82Updated 2 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆60Updated 2 years ago
- ☆37Updated 11 months ago
- Volumetric Fog Package for URP Forward+☆109Updated 3 weeks ago
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆82Updated 2 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆53Updated 2 years ago
- An implementation of underwater effects that show under the water line.☆70Updated last year
- A simple, SRP compatible, mobile toon shader for unity.☆24Updated 4 years ago
- ☆65Updated last year
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆68Updated 4 years ago
- Example Unity URP project, demonstrating distortion(heatwave) effect on opaque and transparent objects☆31Updated 2 years ago
- ☆30Updated last year
- URP are indeed used, but NPR not just included.☆13Updated 2 years ago
- ⬜ Old school image flow effect for Unity Urp☆44Updated 4 months ago
- Foldout as a Decorator for group variables in Unity Script Inspector☆46Updated 3 years ago
- Easy to use GPU instance manager for Unity.☆52Updated last year
- 🧶 An example of knitwear shader in URP.☆35Updated 3 years ago