itsFulcrum / Unity-URP-Hair-ShaderLinks
Hair cards shader for unity universal render pipeline
☆45Updated 2 years ago
Alternatives and similar repositories for Unity-URP-Hair-Shader
Users that are interested in Unity-URP-Hair-Shader are comparing it to the libraries listed below
Sorting:
- ground truth ambient occlusion in unity urp☆43Updated 3 months ago
- TAA Unity URP Project☆18Updated 3 years ago
- A realistic & physically based human skin shader☆28Updated 2 years ago
- URP Sea & Clouds & SkyFog☆52Updated 2 years ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆78Updated 2 years ago
- Custom PBR Shader for Unity URP.☆38Updated 2 years ago
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆82Updated 2 years ago
- This is a technical project from the Final project of mine containing only the scripts, shaders about interatable wate, grass, and wind.☆72Updated 2 years ago
- Separable Subsurface Scatter URP☆55Updated 2 years ago
- ☆34Updated 2 years ago
- My research and attempt for character rendering, including hair、eyes and face in unity URP.(Won't upload any resources, only share shader…☆35Updated 3 years ago
- Added support for real-time point light shadows of unity 2020 URP☆51Updated 4 years ago
- A work in progress solution for capsule shadows in Unity.☆126Updated last year
- Hextile is a method for avoiding repetition when tiling textures.☆22Updated last year
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Updated 2 years ago
- Amazon Lumberyard Bistro scene setup for Unity☆39Updated 2 months ago
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆69Updated 4 years ago
- The HairFX Custom ShaderGraph Shader for Universal RP☆37Updated 11 months ago
- A Renderer Feature implementing Moment Based Order Independent Transparency for Unity URP☆39Updated last year
- Screen space global illumination implementation in Unity☆25Updated 3 years ago
- Height fog implementation for Unity☆19Updated last year
- Edge detection with Depth, Normal and MeshID.☆23Updated last year
- Kawase dual filter blur for Unity URP☆17Updated 2 years ago
- ☆31Updated last year
- ☆18Updated 3 years ago
- Tree&Grass System for Unity URP.☆115Updated 2 years ago
- ☆36Updated 4 years ago
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆31Updated last year
- A gerstner wave ocean demo for Unity URP☆15Updated 4 years ago