shi-yan / Pillow
a 3d modeler
☆114Updated last year
Alternatives and similar repositories for Pillow:
Users that are interested in Pillow are comparing it to the libraries listed below
- Gizmo control library for 3D object manipulation (4x4 matrix)☆142Updated 13 years ago
- Carve is a fast, robust constructive solid geometry library. (fork from https://code.google.com/p/carve/)☆115Updated 10 years ago
- A basic geometry C++ library for 2D and 3D applications☆94Updated 2 months ago
- OpenGL-based voxel renderer☆65Updated 9 years ago
- rGWB: A basic solid modeler for Polyhedral 2-Manifold solids. Split, explode and boolean operations supported.☆20Updated 5 years ago
- vGizmo3D - a virtual GIZMO 3D object manipulator / orientator, via mouse, with pan & dolly/zoom features☆52Updated last week
- Physically based renderer and simulation engine for real-time applications.☆42Updated 5 years ago
- Closed 3D Triangle Mesh Boolean Operation Library☆25Updated 3 years ago
- Cork Computational Library forked from source code by Gilbert Bernstein.☆44Updated last year
- CSG library for C++, port of https://github.com/evanw/csg.js/☆102Updated 8 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆116Updated 13 years ago
- A Global Illumination Renderer☆67Updated 4 years ago
- Physically Based Rendering With OpenGL (Attempt)☆49Updated 5 years ago
- C++ math / geometry / mesh processing library☆60Updated 6 years ago
- A collection of common mesh subdivision algorithms☆94Updated 6 years ago
- Code for my tutorials on using GLFW3.☆38Updated 9 years ago
- procedural geometry for Ogre3D☆42Updated last year
- Lighthouse3d Very Simple Libs☆52Updated 6 years ago
- A neural network visualizer☆102Updated last year
- This example shows how to make OpenSceneGraph and Dear ImGui work together☆42Updated 2 years ago
- Utility library for converting data+materials to/from VulkanSceneGraph☆74Updated last week
- Dual Contoruing implemented in C++☆91Updated 5 years ago
- glTF 2.0 asset loader plugin for Ogre 2.1☆49Updated 4 years ago
- A simple feature-preserving isotropic remesher based on edge flips, edge collapses and vertex repositioning☆51Updated 6 months ago
- A particle engine running on the GPU, using c++14 and OpenGL 4.4.☆195Updated 3 weeks ago
- yet another C++ port of three.js, based on r86+☆86Updated 5 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆67Updated 10 years ago
- voxel Terrain using marching cubes and transvoxel☆109Updated 7 years ago
- Final project for CS 224: Interactive Computer Graphics☆36Updated 13 years ago
- Adapter library for converting OpenSceneGraph Images and 3D models to VulkanSceneGraph☆43Updated last week