dariomanesku / dm
Header-only base C++ library.
β20Updated 8 years ago
Alternatives and similar repositories for dm:
Users that are interested in dm are comparing it to the libraries listed below
- β11Updated 7 years ago
- πΊ Fast and simple polygon triangulation library.β43Updated 7 years ago
- Grass rendering using geometry instancing in Direct3D 10.β13Updated 7 years ago
- A LightFileWatcherβ29Updated 3 years ago
- a binary format for baked (bak3d) 3d filesβ19Updated 9 years ago
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look arβ¦β16Updated last month
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.β34Updated 4 years ago
- Little Game Engine that aims to be Physically Based for the lighting partβ23Updated 7 years ago
- Visual shader editor for Lumix Engineβ11Updated 4 months ago
- Simple, quick'n dirty, pathtracerβ38Updated 3 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.β32Updated 10 years ago
- β17Updated 2 years ago
- Indirect Occlusion Cullingβ23Updated 8 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.β16Updated 5 years ago
- SIMD-optimized math library in C++β23Updated 6 years ago
- a lightweight SIMD vector, matrix and quaternion libraryβ32Updated 2 years ago
- C++20 Vulkan and GLes rendering engineβ17Updated 4 months ago
- #include <engine>β40Updated 6 years ago
- Volume Manipulation Libraryβ16Updated last year
- β32Updated 2 years ago
- Simple instrumented thread profiler for Win32 C++ applications.β37Updated 14 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demosβ29Updated 9 months ago
- VFSME - Vulkan Free Surface Modeling Engineβ15Updated 8 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.β12Updated 7 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngineβ39Updated 7 years ago
- Software rasterizer based on Larrabee'sβ40Updated 8 years ago
- A demo library for rendering vector path with loop blinn algorithmβ12Updated 4 years ago
- D3D12 Root Signature/Pipeline State Object live-reloadingβ15Updated 7 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.β20Updated 3 years ago
- Demonstrates order independent transparency on Vulkan using depth peeling.β20Updated 7 years ago