dariomanesku / dmLinks
Header-only base C++ library.
☆20Updated 8 years ago
Alternatives and similar repositories for dm
Users that are interested in dm are comparing it to the libraries listed below
Sorting:
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- A LightFileWatcher☆29Updated 4 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…☆16Updated last week
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- a lightweight SIMD vector, matrix and quaternion library☆32Updated 2 years ago
- Visual shader editor for Lumix Engine☆13Updated 6 months ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆34Updated 5 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- C++20 Vulkan and GLes rendering engine☆17Updated 6 months ago
- ☆11Updated 8 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆14Updated 8 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆29Updated 8 years ago
- SIMD-optimized math library in C++☆23Updated 7 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Volume Manipulation Library☆16Updated last year
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- A 3D game engine that's written in C++ and uses OpenGL for graphics rendering.☆13Updated 6 years ago
- Yet Another MAthematical library☆14Updated 2 years ago
- A collection of personal, single-header C and C++ libraries similar to the STB libraries. All avaliable in the public domain.☆13Updated 2 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆19Updated 10 years ago
- Kapsul 3D modeler 1999-2002☆14Updated 7 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libs☆45Updated 11 years ago
- #include <engine>☆40Updated 6 years ago
- A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.☆16Updated 8 years ago