☆19Jun 11, 2022Updated 3 years ago
Alternatives and similar repositories for rlpbr
Users that are interested in rlpbr are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Engine for multiplayer game☆12May 8, 2021Updated 5 years ago
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆17Aug 17, 2021Updated 4 years ago
- minimal but extensible header only implementation of photon mapping in C++☆121Nov 28, 2021Updated 4 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Nov 13, 2016Updated 9 years ago
- Basic multiple importance sampling, in 1d☆21Nov 25, 2020Updated 5 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ☆11Jun 2, 2020Updated 5 years ago
- Frametime logger for Linux Vulkan/OpenGL☆12May 4, 2019Updated 7 years ago
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 6 years ago
- Arbitrary-precision integer and rational arithmetic☆19Jun 2, 2021Updated 4 years ago
- Project3-CUDA-Path-Tracer☆11Oct 10, 2016Updated 9 years ago
- Rendering engine written in C++ & OpenGL.☆37Jan 26, 2021Updated 5 years ago
- ☆21Aug 10, 2022Updated 3 years ago
- Some 2D collision detection and physics stuff.☆14Jan 3, 2014Updated 12 years ago
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆45Sep 27, 2019Updated 6 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆11Jul 12, 2019Updated 6 years ago
- C rewrite of a minimal Python JPEG decoder☆12Jan 2, 2019Updated 7 years ago
- Generic topological sorting for sorting a list of dependencies in C++17☆15Oct 18, 2018Updated 7 years ago
- An attempt to port BC7E texture compressor to a GPU compute shader☆20Jan 10, 2021Updated 5 years ago
- a CPU/GPU physically based renderer☆34Dec 17, 2022Updated 3 years ago
- Learn to use CMake with Visual Studio 2017☆13Dec 17, 2018Updated 7 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆44Jan 16, 2022Updated 4 years ago
- Lightweight library of Vulkan primitives to simplify usage of Vulkan. Retired.☆33Jul 18, 2025Updated 9 months ago
- A software OpenGL pipeline☆11Feb 22, 2016Updated 10 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Single file collision detection and dynamics library.☆36Sep 20, 2020Updated 5 years ago
- Realtime render for USD☆27Feb 9, 2026Updated 2 months ago
- A collection of primarily graphics programming focused blog posts.☆72Mar 15, 2026Updated last month
- ☆13Nov 20, 2018Updated 7 years ago
- ☆16Dec 11, 2017Updated 8 years ago
- Currender: A CPU renderer for computer vision☆32Oct 17, 2019Updated 6 years ago
- Lightweight 8086 simulator for running ELKS and DOS programs☆22Mar 23, 2023Updated 3 years ago
- Tutorial Project for Screen Space Reflection☆11Mar 26, 2015Updated 11 years ago
- A real-time interactive progressive path tracer on the GPU.☆32Mar 23, 2021Updated 5 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Dec 24, 2014Updated 11 years ago
- nano 3d is a small modern software rasterizer☆13Mar 11, 2018Updated 8 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Apr 18, 2021Updated 5 years ago
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆20Apr 24, 2023Updated 3 years ago
- Network simulator for reliable UDP testing in C++☆16Mar 7, 2019Updated 7 years ago
- Gallery of 4K Executable Graphics artworks from the Demoscene.☆28Apr 8, 2026Updated last month
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Aug 22, 2022Updated 3 years ago