shacklettbp / rlpbr
☆17Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for rlpbr
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 5 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 3 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 12 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- Invk - Inverse Kinematics Library with Quaternions☆26Updated 5 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆13Updated 7 years ago
- ☆17Updated 5 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 5 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆32Updated last year
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆14Updated 5 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 4 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 3 years ago
- Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads ba…☆11Updated 6 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 2 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 5 months ago
- An SDF path tracer☆22Updated 6 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆35Updated 6 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 6 years ago
- Tutorial Project for Screen Space Reflection☆10Updated 9 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- OBJ model to 3D transparent texture converter☆36Updated 2 years ago
- Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics☆28Updated 6 years ago
- 3DVCE☆25Updated 11 years ago
- Like the Vulkan C API but with quality of life improvements of C++☆11Updated 9 months ago
- Kapsul 3D modeler 1999-2002☆14Updated 6 years ago