shacklettbp / rlpbrLinks
☆18Updated 3 years ago
Alternatives and similar repositories for rlpbr
Users that are interested in rlpbr are comparing it to the libraries listed below
Sorting:
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- Invk - Inverse Kinematics Library with Quaternions☆29Updated 6 years ago
- Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics☆30Updated 7 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- shd shader generator☆10Updated 7 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 5 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 13 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- An SDF path tracer☆23Updated 7 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- Toy software vulkan ICD implementation☆20Updated 5 years ago
- Single header SPIR-V compressor for C and C++☆31Updated 8 years ago
- ☆32Updated 3 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 5 years ago
- ☆17Updated 2 years ago
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 8 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- ☆17Updated 6 years ago
- Demonstrates order independent transparency on Vulkan using depth peeling.☆20Updated 7 years ago
- Surtr is a project that simulates dynamic object fracturing in real time with volumetric convex decomposition. Rendered with DX12.☆14Updated last year