ruby0x1 / machinery_blog_archive
A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by request if it's a problem.
☆217Updated 2 years ago
Alternatives and similar repositories for machinery_blog_archive:
Users that are interested in machinery_blog_archive are comparing it to the libraries listed below
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆115Updated 5 years ago
- Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track …☆323Updated last week
- Three new associative container classes☆214Updated last year
- An abstraction layer for graphics APIs.☆206Updated 2 weeks ago
- A snapshot of our vulkan backend code☆279Updated 4 months ago
- revisiting a known normal transformation in computer graphics☆314Updated 5 years ago
- Data Driven Rendering repository☆260Updated 3 years ago
- Yet another multiplatform C++ framework to make games☆73Updated last week
- C++ containers for arrays, lists, maps, hash tables, trees, and graphs.☆190Updated last year
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆266Updated 7 years ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆249Updated this week
- A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.☆287Updated last year
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆128Updated 4 years ago
- Modified version of Sony's open sourced vector and matrix math library.☆291Updated 11 months ago
- A dx12/Vk game engine (kind of).☆128Updated 4 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆113Updated 7 years ago
- A simple ImGui component for rendering profiling data☆247Updated last year
- ☆131Updated 5 years ago
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.☆79Updated 7 months ago
- SH for HLSL 2021☆221Updated last month
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆247Updated 2 weeks ago
- Blog posts☆129Updated 7 years ago
- A juicy feature-packed debug menu intended for games.☆167Updated 4 years ago
- Axis Aligned Bounding Octahedron☆255Updated 5 years ago
- Single header "no-allocation" KTX/DDS file reader☆116Updated last year
- Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.☆305Updated last year
- Sample code for frame timing control☆161Updated last year
- This is a list of game development resources I will be collecting☆57Updated 4 years ago
- 2D rectangular bin packing with option for item removal☆98Updated 6 months ago
- Multi-Threaded Job System using Fibers☆173Updated 2 years ago