ruby0x1 / machinery_blog_archiveLinks
A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by request if it's a problem.
☆227Updated 3 years ago
Alternatives and similar repositories for machinery_blog_archive
Users that are interested in machinery_blog_archive are comparing it to the libraries listed below
Sorting:
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆120Updated 6 years ago
- An abstraction layer for graphics APIs.☆208Updated 2 weeks ago
- Three new associative container classes☆218Updated last year
- Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track …☆424Updated 2 months ago
- revisiting a known normal transformation in computer graphics☆320Updated 6 years ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 4 years ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆269Updated 8 years ago
- Modified version of Sony's open sourced vector and matrix math library.☆300Updated last year
- A simple ImGui component for rendering profiling data☆268Updated last week
- A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.☆300Updated last month
- A juicy feature-packed debug menu intended for games.☆168Updated 4 years ago
- C++ containers for arrays, lists, maps, hash tables, trees, and graphs.☆191Updated 3 months ago
- A snapshot of our vulkan backend code☆305Updated 9 months ago
- Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.☆317Updated 2 weeks ago
- Data Driven Rendering repository☆272Updated 3 years ago
- Yet another multiplatform C++ framework to make games☆81Updated 3 weeks ago
- Single-header minimalistic pragmatic GPU font rendering library.☆373Updated 2 months ago
- Single header "no-allocation" KTX/DDS file reader☆123Updated last year
- Blog posts☆132Updated 8 years ago
- ☆131Updated 5 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆118Updated 8 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆164Updated 8 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆239Updated 2 years ago
- 2D rectangular bin packing with option for item removal☆111Updated last year
- ☆87Updated 8 years ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆122Updated 3 months ago
- Sample code for frame timing control☆172Updated 2 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆126Updated 6 years ago
- This is a list of game development resources I will be collecting☆58Updated 5 years ago
- A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity and…☆86Updated 3 years ago