ruby0x1 / machinery_blog_archiveLinks
A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by request if it's a problem.
☆243Updated 3 years ago
Alternatives and similar repositories for machinery_blog_archive
Users that are interested in machinery_blog_archive are comparing it to the libraries listed below
Sorting:
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆125Updated 6 years ago
- An abstraction layer for graphics APIs.☆218Updated this week
- Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track …☆432Updated last week
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 5 years ago
- A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.☆318Updated 6 months ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆270Updated 8 years ago
- revisiting a known normal transformation in computer graphics☆323Updated 6 years ago
- Modified version of Sony's open sourced vector and matrix math library.☆309Updated last year
- Blog posts☆133Updated 8 years ago
- A juicy feature-packed debug menu intended for games.☆171Updated 5 years ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆132Updated 8 months ago
- Single header "no-allocation" KTX/DDS file reader☆138Updated 3 months ago
- A snapshot of our vulkan backend code☆327Updated last year
- A simple ImGui component for rendering profiling data☆291Updated 5 months ago
- C++ containers for arrays, lists, maps, hash tables, trees, and graphs.☆192Updated 8 months ago
- 2D rectangular bin packing with option for item removal☆117Updated last year
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆125Updated 8 years ago
- Yet another multiplatform C++ framework to make games☆85Updated last month
- ☆133Updated 5 years ago
- tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~1000 LoC)☆112Updated this week
- Data Driven Rendering repository☆283Updated 4 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆165Updated 9 years ago
- Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.☆334Updated 5 months ago
- Sample code for frame timing control☆181Updated 2 years ago
- ☆87Updated 8 years ago
- This is a list of game development resources I will be collecting☆62Updated 5 years ago
- Demo showing how to use the-forge with your own windowing, input and application loop☆33Updated 6 months ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆318Updated last week
- Single-header minimalistic pragmatic GPU font rendering library.☆376Updated 7 months ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆181Updated 2 weeks ago