ruby0x1 / machinery_blog_archive
A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by request if it's a problem.
☆216Updated 2 years ago
Alternatives and similar repositories for machinery_blog_archive:
Users that are interested in machinery_blog_archive are comparing it to the libraries listed below
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆113Updated 5 years ago
- Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files…☆300Updated last week
- A snapshot of our vulkan backend code☆273Updated 2 months ago
- An abstraction layer for graphics APIs.☆204Updated this week
- Three new associative container classes☆211Updated 10 months ago
- Data Driven Rendering repository☆257Updated 3 years ago
- Modified version of Sony's open sourced vector and matrix math library.☆284Updated 9 months ago
- revisiting a known normal transformation in computer graphics☆301Updated 5 years ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆264Updated 7 years ago
- A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.☆284Updated last year
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 4 years ago
- A simple ImGui component for rendering profiling data☆233Updated last year
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆216Updated this week
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.☆58Updated 5 months ago
- C++ containers for arrays, lists, maps, hash tables, trees, and graphs.☆188Updated last year
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆111Updated 7 years ago
- A juicy feature-packed debug menu intended for games.☆167Updated 4 years ago
- Blog posts☆128Updated 7 years ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆229Updated last week
- Single-header minimalistic pragmatic GPU font rendering library.☆366Updated 4 years ago
- SH for HLSL 2021☆190Updated 2 months ago
- ☆131Updated 4 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆226Updated last year
- Sample code for frame timing control☆160Updated last year
- A minimalist and easy to use graphics API.☆505Updated this week
- Single header "no-allocation" KTX/DDS file reader☆114Updated 10 months ago
- Small header-only C library to decompress any BC compressed image☆151Updated 2 months ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆119Updated 5 years ago
- Yet another multiplatform C++ framework to make games☆72Updated last week
- 2D rectangular bin packing with option for item removal☆98Updated 4 months ago