imgeself / imgeLinks
☆25Updated 4 years ago
Alternatives and similar repositories for imge
Users that are interested in imge are comparing it to the libraries listed below
Sorting:
- Yet another pet engine☆72Updated 6 months ago
- Yet another multiplatform C++ framework to make games☆81Updated 2 weeks ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆43Updated 3 years ago
- ☆134Updated 2 years ago
- A rendering engine, what else?☆51Updated 3 years ago
- A free C++ game development framework for Windows.☆43Updated 2 months ago
- Single header "no-allocation" KTX/DDS file reader☆123Updated last year
- Single file DDS header encoder and decoder☆78Updated 3 months ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆87Updated this week
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆98Updated 2 years ago
- Squall's custom Vulkan engine.☆35Updated 2 weeks ago
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆118Updated 2 years ago
- An experimental game engine.☆182Updated 2 weeks ago
- Experimental DirectX 12 Rendering Engine☆91Updated 4 months ago
- Luna Rendering Engine☆23Updated last year
- A flexible rendering engine for real-time graphics R&D☆26Updated 3 weeks ago
- Cross-platform rendering library that seamlessly integrates Vulkan, DirectX12 and Metal.☆58Updated 7 months ago
- Simple CPU/GPU profiler with ImGui HUD☆80Updated last year
- Lambda Game Engine☆24Updated 4 years ago
- Playground for messing around with bgfx and friends☆58Updated 5 years ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆101Updated 11 months ago
- A D3D12-based rendering engine☆58Updated 4 years ago
- ☆54Updated last week
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆71Updated 2 weeks ago
- Demo showing how to use the-forge with your own windowing, input and application loop☆32Updated last month
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- A dx12/Vk game engine (kind of).☆130Updated 4 years ago
- Physically based renderer demo written using Vulkan.☆86Updated 10 months ago
- A modern, high-performance C++17 graphics and compute library based on Vulkan☆40Updated 2 weeks ago
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆65Updated 5 months ago