DaveH355 / clustered-shading
An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.
☆61Updated 6 months ago
Alternatives and similar repositories for clustered-shading:
Users that are interested in clustered-shading are comparing it to the libraries listed below
- An experimental game engine.☆155Updated 3 months ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆77Updated last week
- Blazingly fast Vulkan glTF Viewer☆66Updated this week
- Framework for rapid OpenGL demos prototyping☆109Updated 2 months ago
- Froggy OpenGL Engoodener☆140Updated 3 weeks ago
- Forward+ renderer written in DirectX 12 with various additional features.☆22Updated last year
- Real-Time Vulkan Renderer with features like PBR, IBL, and more.☆82Updated last year
- 3D Game Engine☆177Updated 3 months ago
- Toast Engine☆30Updated this week
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆84Updated last year
- A subatomic OpenGL graphics library.☆104Updated last year
- Yet Another Renderer☆172Updated 5 years ago
- Vulkan based game engine☆240Updated last month
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆134Updated last month
- A dx12/Vk game engine (kind of).☆126Updated 4 years ago
- Experimental DirectX 12 Rendering Engine☆83Updated last week
- Renderer agnostic frame graph library☆173Updated last year
- Toy OpenGL PBR renderer.☆32Updated last year
- ☆129Updated last year
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆117Updated last year
- DirectX 11 graphics engine☆135Updated 2 months ago
- My current hobby project - game engine with Vulkan renderer☆26Updated last year
- Traktor Game Engine☆257Updated this week
- Sponza OBJ Model☆139Updated 10 months ago
- 3D game engine using C++20 and Vulkan (WIP)☆124Updated 6 months ago
- OpenGL Renderer w/ FrameGraph☆82Updated last year
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆220Updated last week
- A Vulkan Render Engine☆84Updated this week
- Squall's custom Vulkan engine.☆32Updated 2 weeks ago
- Interactive ray tracer made with Vulkan compute shader.☆54Updated 3 years ago