Freeeaky / fiber-job-systemLinks
Multi-Threaded Job System using Fibers
☆179Updated 3 years ago
Alternatives and similar repositories for fiber-job-system
Users that are interested in fiber-job-system are comparing it to the libraries listed below
Sorting:
- Game Engine☆129Updated 6 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆132Updated 2 months ago
- A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.☆189Updated 6 years ago
- ☆87Updated 8 years ago
- Thoughts about entity-component-system☆191Updated 7 years ago
- An abstract graphics API library☆125Updated 6 years ago
- Aqua Engine source code☆69Updated 8 years ago
- Modified version of Sony's open sourced vector and matrix math library.☆308Updated last year
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 5 years ago
- A job system for game engines☆203Updated 8 months ago
- Unified renderer implementation ("Un r imp")☆236Updated last year
- Game engine written in C++ with ease of use and next-gen parallel computing in focus.☆245Updated 5 years ago
- Blazing fast memory allocator designed for video games☆324Updated 2 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆165Updated 9 years ago
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆123Updated 3 months ago
- A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.☆314Updated 5 months ago
- Adaptive Screen Space Ambient Occlusion☆256Updated 3 years ago
- Simple job system using standard C++☆76Updated 4 years ago
- Handles image pixel format, querys for all, encode/decode for many☆63Updated 5 months ago
- C++ Reflection using clang☆283Updated 2 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- A task scheduling framework designed for the needs of game developers.☆457Updated 3 years ago
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆589Updated 5 years ago
- Data Driven Rendering repository☆282Updated 4 years ago
- vulkan abstraction layer that represent frame as a task graph☆429Updated 4 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆241Updated 2 years ago
- Library of ImGui controls for displaying performance metrics.☆248Updated 3 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆364Updated 6 years ago
- A dx12/Vk game engine (kind of).☆131Updated 5 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆241Updated 2 years ago