Freeeaky / fiber-job-system
Multi-Threaded Job System using Fibers
☆174Updated 2 years ago
Alternatives and similar repositories for fiber-job-system:
Users that are interested in fiber-job-system are comparing it to the libraries listed below
- Game Engine☆129Updated 6 years ago
- A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.☆184Updated 5 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆120Updated 3 months ago
- Multiplatform multithreaded context swapping fiber based job system.☆160Updated 8 years ago
- Unified renderer implementation ("Un r imp")☆227Updated 11 months ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆128Updated 4 years ago
- Modified version of Sony's open sourced vector and matrix math library.☆292Updated last year
- Program analyses debugger information file (PDB, so Microsoft Visual C++ only) and presents info about user defined structures (size, pad…☆67Updated 3 years ago
- An abstract graphics API library☆121Updated 6 years ago
- Thoughts about entity-component-system☆191Updated 6 years ago
- A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.☆289Updated last year
- C++11 lock-free job queue☆83Updated 9 years ago
- Library of ImGui controls for displaying performance metrics.☆246Updated 2 years ago
- C++ Reflection using clang☆276Updated last year
- A job system for game engines☆186Updated last year
- Fiber-based job system with extremely simple API☆81Updated 4 years ago
- Adaptive Screen Space Ambient Occlusion☆247Updated 2 years ago
- Blazing fast memory allocator designed for video games☆309Updated last year
- Game engine written in C++ with ease of use and next-gen parallel computing in focus.☆251Updated 5 years ago
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆574Updated 4 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆240Updated 2 years ago
- A drop-in entity editor for EnTT with Dear ImGui☆238Updated 11 months ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆113Updated 7 years ago
- ☆83Updated 8 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Data Driven Rendering repository☆261Updated 3 years ago
- Renderer agnostic frame graph library☆186Updated last year
- LibVT is a library implementing "virtual texturing".☆118Updated 9 years ago
- Utilities built on top of core module☆124Updated last week
- AMD GPU particles sample based on DirectX 11☆114Updated 8 years ago