Freeeaky / fiber-job-systemLinks
Multi-Threaded Job System using Fibers
☆177Updated 3 years ago
Alternatives and similar repositories for fiber-job-system
Users that are interested in fiber-job-system are comparing it to the libraries listed below
Sorting:
- Game Engine☆129Updated 6 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆127Updated 7 months ago
- Aqua Engine source code☆68Updated 7 years ago
- Modified version of Sony's open sourced vector and matrix math library.☆299Updated last year
- ☆85Updated 8 years ago
- A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.☆186Updated 6 years ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 4 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆164Updated 8 years ago
- Thoughts about entity-component-system☆191Updated 6 years ago
- A job system for game engines☆193Updated 3 months ago
- An abstract graphics API library☆122Updated 6 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆119Updated 2 years ago
- Adaptive Screen Space Ambient Occlusion☆251Updated 2 years ago
- Unified renderer implementation ("Un r imp")☆233Updated last year
- Game engine written in C++ with ease of use and next-gen parallel computing in focus.☆250Updated 5 years ago
- Data Driven Rendering repository☆271Updated 3 years ago
- A dx12/Vk game engine (kind of).☆130Updated 4 years ago
- Library of ImGui controls for displaying performance metrics.☆245Updated 2 years ago
- Handles image pixel format, querys for all, encode/decode for many☆63Updated last month
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆360Updated 5 years ago
- Blazing fast memory allocator designed for video games☆321Updated last year
- A single-header library with a simplified interface for Vulkan synchronization☆238Updated 2 years ago
- Single header "no-allocation" KTX/DDS file reader☆122Updated last year
- C++ Reflection using clang☆278Updated 2 years ago
- Simple job system using standard C++☆72Updated 3 years ago
- [DEPRECATED] C++ library for debugging HLSL & GLSL shaders☆330Updated 5 years ago
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆582Updated 4 years ago
- A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.☆298Updated 3 weeks ago
- String ID library & debugging tools☆47Updated last year