Freeeaky / fiber-job-system
Multi-Threaded Job System using Fibers
☆173Updated 2 years ago
Alternatives and similar repositories for fiber-job-system:
Users that are interested in fiber-job-system are comparing it to the libraries listed below
- Game Engine☆128Updated 6 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆160Updated 8 years ago
- A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.☆184Updated 5 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆119Updated 2 months ago
- A job system for game engines☆185Updated last year
- An abstract graphics API library☆121Updated 6 years ago
- ☆83Updated 8 years ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆128Updated 4 years ago
- Fiber-based job system with extremely simple API☆81Updated 4 years ago
- Unified renderer implementation ("Un r imp")☆226Updated 10 months ago
- Modified version of Sony's open sourced vector and matrix math library.☆291Updated 11 months ago
- Program analyses debugger information file (PDB, so Microsoft Visual C++ only) and presents info about user defined structures (size, pad…☆67Updated 3 years ago
- C++ Reflection using clang☆276Updated last year
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆113Updated 7 years ago
- A dx12/Vk game engine (kind of).☆127Updated 4 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆229Updated 2 years ago
- A drop-in entity editor for EnTT with Dear ImGui☆237Updated 10 months ago
- Data Driven Rendering repository☆259Updated 3 years ago
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆115Updated last year
- A simple ImGui component for rendering profiling data☆245Updated last year
- vulkan abstraction layer that represent frame as a task graph☆416Updated 3 years ago
- Adaptive Screen Space Ambient Occlusion☆247Updated 2 years ago
- Renderer agnostic frame graph library☆179Updated last year
- Blazing fast memory allocator designed for video games☆306Updated last year
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆218Updated 2 years ago
- C++11 lock-free job queue☆84Updated 8 years ago
- ☆473Updated 2 years ago
- Utilities built on top of core module☆124Updated this week
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆575Updated 4 years ago
- A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.☆287Updated last year