niklasfrykholm / blog
Blog posts
☆126Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for blog
- Multiplatform multithreaded context swapping fiber based job system.☆158Updated 7 years ago
- A collection of interoperable minimalistic C libraries☆135Updated 5 years ago
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆107Updated 2 years ago
- ☆83Updated 7 years ago
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆109Updated 5 years ago
- OpenGL and Vulkan header and loader generator.☆204Updated last month
- Various single-file C libraries.☆281Updated 6 years ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆263Updated 7 years ago
- Decks and notes from previous presentations I've done☆56Updated 9 years ago
- An abstract graphics API library☆121Updated 5 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆331Updated 5 years ago
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆208Updated 2 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆111Updated 7 years ago
- A juicy feature-packed debug menu intended for games.☆163Updated 3 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆89Updated 8 years ago
- Fiber-based job system with extremely simple API☆80Updated 3 years ago
- Game Engine☆126Updated 5 years ago
- C++11 lock-free job queue☆82Updated 8 years ago
- C++17 GLSL-like vector and matrix math lib☆187Updated 2 years ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆119Updated last year
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆125Updated 4 years ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 8 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆113Updated last year
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆117Updated 6 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆221Updated last year
- Direct3D 12.0 quick reference guide☆56Updated 7 years ago
- Zmeya is a header-only C++11 binary serialization library designed for games and performance-critical applications☆115Updated 3 years ago
- Axis Aligned Bounding Octahedron☆250Updated 5 years ago
- Multi-Threaded Job System using Fibers☆167Updated 2 years ago