gboisse / gfx
A minimalist and easy to use graphics API.
☆505Updated last week
Alternatives and similar repositories for gfx:
Users that are interested in gfx are comparing it to the libraries listed below
- vuk - A rendergraph-based abstraction for Vulkan☆499Updated this week
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.☆405Updated 2 weeks ago
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆672Updated 11 months ago
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆421Updated 7 months ago
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆636Updated this week
- D3D12 Rendering Engine☆395Updated 2 years ago
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆290Updated 7 months ago
- Clustered shading implementation with bgfx☆445Updated 2 years ago
- A modern cross-platform low-level graphics API☆658Updated this week
- High-level rendering components☆298Updated this week
- Personal hobby project to experiment with various rendering techniques.☆550Updated 2 months ago
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆353Updated last week
- Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing☆450Updated last month
- 3D game engine written in C++. Includes features like PBR, realtime global illumination, and more☆457Updated this week
- Abstraction layer over Khronos Vulkan API☆278Updated last week
- Yet Another Vulkan Engine☆476Updated this week
- Modified version of Sony's open sourced vector and matrix math library.☆291Updated 11 months ago
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆532Updated this week
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆834Updated 3 years ago
- A Cool High Performance Game Engine☆478Updated last week
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆228Updated this week
- DirectX 12 Renderer☆340Updated 3 years ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆288Updated 3 years ago
- Embeddable physically based renderer☆349Updated this week
- A snapshot of our vulkan backend code☆279Updated 4 months ago
- 2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. It…☆301Updated 2 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆604Updated 4 months ago
- A rendergraph-based graphical framework for Vulkan☆713Updated 2 years ago
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆322Updated last month
- ☆594Updated 2 weeks ago