jlaumon / AssetCookerLinks
Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.
☆428Updated 3 months ago
Alternatives and similar repositories for AssetCooker
Users that are interested in AssetCooker are comparing it to the libraries listed below
Sorting:
- A snapshot of our vulkan backend code☆327Updated last year
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆307Updated 2 months ago
- A simple ImGui component for rendering profiling data☆276Updated 3 months ago
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆238Updated 3 years ago
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dynamic lights in games.☆138Updated last year
- Three new associative container classes☆218Updated last year
- A minimalist and easy to use graphics API.☆522Updated this week
- Modified version of Sony's open sourced vector and matrix math library.☆305Updated last year
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆372Updated this week
- Math library using HLSL syntax with multiplatform SIMD support☆992Updated 2 weeks ago
- 10x IDE/Editor☆229Updated last week
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆127Updated 6 months ago
- revisiting a known normal transformation in computer graphics☆320Updated 6 years ago
- Game Engines with Source: Learning from the best☆740Updated 3 weeks ago
- A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.☆304Updated 4 months ago
- Traktor Game Engine☆447Updated this week
- vuk - A rendergraph-based abstraction for Vulkan☆540Updated this week
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆461Updated this week
- SH for HLSL 2021☆238Updated 9 months ago
- A Vulkan game engine with FrameGraph, PBR rendering and a Declarative GUI Widgets library.☆243Updated last week
- Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games☆333Updated 4 months ago
- Blazingly fast Vulkan glTF Viewer☆121Updated last week
- Reflection-based ImGui wrapper☆283Updated this week
- C++ containers for arrays, lists, maps, hash tables, trees, and graphs.☆191Updated 7 months ago
- Modern toy DirectX 12 renderer☆166Updated last year
- An experimental game engine.☆186Updated 3 months ago
- A rendergraph-based graphical framework for Vulkan☆779Updated 6 months ago
- Surfel Radiance Cascades Diffuse Global Illumination☆197Updated 9 months ago
- Single source file FBX loader☆1,206Updated 2 weeks ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆667Updated last year