jlaumon / AssetCooker
Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.
☆300Updated this week
Alternatives and similar repositories for AssetCooker:
Users that are interested in AssetCooker are comparing it to the libraries listed below
- A snapshot of our vulkan backend code☆273Updated 2 months ago
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆216Updated 2 years ago
- Three new associative container classes☆211Updated 10 months ago
- A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.☆284Updated last year
- A simple ImGui component for rendering profiling data☆237Updated last year
- revisiting a known normal transformation in computer graphics☆301Updated 5 years ago
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆229Updated last week
- Modified version of Sony's open sourced vector and matrix math library.☆284Updated 9 months ago
- An abstraction layer for graphics APIs.☆204Updated this week
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆338Updated this week
- SH for HLSL 2021☆192Updated 2 months ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆216Updated this week
- Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games☆322Updated 10 months ago
- A minimalist and easy to use graphics API.☆505Updated this week
- Small header-only C library to decompress any BC compressed image☆151Updated 2 months ago
- 10x IDE/Editor☆197Updated this week
- vuk - A rendergraph-based abstraction for Vulkan☆482Updated 2 weeks ago
- Blazingly fast Vulkan glTF Viewer☆64Updated this week
- Data Driven Rendering repository☆257Updated 3 years ago
- Example collection for the SDL_GPU API☆176Updated last week
- Single-header BVH construction and traversal library.☆708Updated this week
- Physically based renderer demo written using Vulkan.☆72Updated 2 months ago
- Traktor Game Engine☆228Updated this week
- C++ containers for arrays, lists, maps, hash tables, trees, and graphs.☆188Updated last year
- A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a da…☆113Updated 5 years ago
- GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.☆399Updated this week
- An experimental game engine.☆153Updated 2 months ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 4 years ago
- Game Engines with Source: Learning from the best☆433Updated 3 months ago
- Math library using HLSL syntax with multiplatform SIMD support☆757Updated last week