niklas-ourmachinery / bitsquid-foundation
A minimalistic foundation library with functions for memory allocation, basic collections, etc. The library has been written with a data-oriented philosophy: POD structures are preferred over classes, flat arrays are the preferred data structure, etc.
☆109Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for bitsquid-foundation
- Single header "no-allocation" KTX/DDS file reader☆113Updated 7 months ago
- A juicy feature-packed debug menu intended for games.☆163Updated 3 years ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆125Updated 4 years ago
- A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by requ…☆208Updated 2 years ago
- Fiber-based job system with extremely simple API☆80Updated 3 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆111Updated 7 years ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 8 years ago
- An abstraction layer for graphics APIs.☆199Updated 3 weeks ago
- Zmeya is a header-only C++11 binary serialization library designed for games and performance-critical applications☆115Updated 3 years ago
- Yet another multiplatform C++ framework to make games☆68Updated this week
- A simple ImGui component for rendering profiling data☆220Updated 11 months ago
- Handles image pixel format, querys for all, encode/decode for many☆61Updated 2 years ago
- This is a list of game development resources I will be collecting☆54Updated 4 years ago
- A dx12/Vk game engine (kind of).☆126Updated 3 years ago
- the Donald Trump of the ECS libraries☆67Updated 3 years ago
- Blazingly fast Vulkan glTF Viewer☆50Updated this week
- Three new associative container classes☆208Updated 7 months ago
- An extensible, cross-platform, single-header C/C++ OpenGL loader library.☆86Updated 2 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 6 years ago
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆107Updated 2 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆89Updated 8 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆78Updated 5 years ago
- Proof of concept demonstrating that you don't need C++ to use D3D.☆43Updated last year
- Froggy OpenGL Engoodener☆132Updated last week
- A slot map is a high-performance associative container with persistent unique 32/64 bit keys to access stored values.☆279Updated 9 months ago
- Forward+ renderer written in DirectX 12 with various additional features.☆22Updated last year
- Game related libraries written in C/C++ written by T. Spaete☆177Updated 2 months ago
- STL whose aim is to compile fast, run fast, and be clear to read☆39Updated last week
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆31Updated 4 years ago