Nearly Exhaustive BC7 compressor
☆28Nov 20, 2022Updated 3 years ago
Alternatives and similar repositories for nebc7
Users that are interested in nebc7 are comparing it to the libraries listed below
Sorting:
- High-performance C++ ECS with cache-friendly sector-based architecture and multithreading support.☆19Jan 10, 2026Updated last month
- An attempt to port BC7E texture compressor to a GPU compute shader☆20Jan 10, 2021Updated 5 years ago
- a collection of handle/id allocators☆20Feb 29, 2024Updated 2 years ago
- Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses☆240Jul 4, 2022Updated 3 years ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆181Jan 28, 2026Updated last month
- tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~1000 LoC)☆111Feb 9, 2026Updated 3 weeks ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Dec 3, 2017Updated 8 years ago
- Simple GPU clock stabilizer for consistent profiling☆20Sep 14, 2022Updated 3 years ago
- Real-time BC6H compression on GPU☆366Jul 26, 2023Updated 2 years ago
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Nov 11, 2025Updated 3 months ago
- ☆24Oct 26, 2025Updated 4 months ago
- Generate a flame graph view.☆15Jan 24, 2026Updated last month
- State of the art RDO BC1-7 GPU texture encoders☆236Jan 28, 2026Updated last month
- A High Quality SIMD BC1 Encoder☆131Nov 9, 2022Updated 3 years ago
- DXT compression and image processing☆17Jul 1, 2022Updated 3 years ago
- Texture generator based on the notion of Wang Tiles☆14Oct 18, 2017Updated 8 years ago
- Multi-Band Modular Delay Audio Plugin☆14Dec 9, 2025Updated 2 months ago
- Extraction tool for Activision's/Tencent's IFS archive system☆16Jan 5, 2015Updated 11 years ago
- Texture Compression Techniques in DuckTales Remastered☆17Jul 11, 2016Updated 9 years ago
- etc texture decoder☆20May 31, 2019Updated 6 years ago
- Fast single source file BC7/BPTC texture encoder with perceptual metric support☆153Apr 24, 2023Updated 2 years ago
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Oct 30, 2025Updated 4 months ago
- Testing various BCn texture format decoding libraries☆16Sep 19, 2022Updated 3 years ago
- Brotli-G SDK provides an improved lossless compression ratio with GPU decompression support than the standard Brotli compression algorith…☆178Apr 18, 2024Updated last year
- A single header library for managing game entity hierarchies.☆43Nov 13, 2020Updated 5 years ago
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆73Jul 24, 2017Updated 8 years ago
- ☆21May 22, 2020Updated 5 years ago
- Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C++☆89Mar 15, 2021Updated 4 years ago
- A programming task for job interviews I did in 2019 Q2☆16May 2, 2019Updated 6 years ago
- Utility to sign DXIL code after compilation☆22Feb 18, 2019Updated 7 years ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Aug 7, 2015Updated 10 years ago
- ☆18Mar 3, 2021Updated 4 years ago
- ISPC Texture Compressor☆468Sep 23, 2024Updated last year
- Betsy GPU compressor☆376Nov 10, 2022Updated 3 years ago
- Goofy - Realtime DXT1/ETC1 encoder☆89Jan 29, 2024Updated 2 years ago
- My own framework on which I try things (mostly rendering-related)☆18Jun 29, 2025Updated 8 months ago
- Generalized Texture Compression -- Aimed to provide GPU-decompress and higher compression rates.☆136Sep 4, 2017Updated 8 years ago
- ☆27Apr 13, 2018Updated 7 years ago
- Popular hash table implementation benchmarks☆27Jul 12, 2017Updated 8 years ago