andrewevstyukhin / nebc7
Nearly Exhaustive BC7 compressor
☆24Updated last year
Related projects ⓘ
Alternatives and complementary repositories for nebc7
- a collection of handle/id allocators☆20Updated 8 months ago
- STL whose aim is to compile fast, run fast, and be clear to read☆39Updated this week
- Rasterization on the GPU in "slow motion".☆61Updated 5 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Single source file LDR ASTC texture decompression in C++ (derived from Google's open source Android project)☆42Updated 10 months ago
- Fast, high-quality texture compression library for many formats☆49Updated 2 years ago
- ☆51Updated 6 months ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆14Updated 5 years ago
- Goofy - Realtime DXT1/ETC1 encoder☆85Updated 9 months ago
- Copy of Morten S. Mikkelsen tangent space code☆48Updated 9 years ago
- An attempt to port BC7E texture compressor to a GPU compute shader☆15Updated 3 years ago
- The fastest culler ever☆35Updated 6 years ago
- 2D rectangular bin packing with option for item removal☆56Updated 2 months ago
- Tiny DDS file loader☆42Updated 5 years ago
- Single file DDS header encoder and decoder☆64Updated 2 months ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆44Updated last month
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆42Updated 8 months ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆42Updated 3 years ago
- ☆36Updated last year
- Software rasterizer based on Larrabee's☆37Updated 8 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 5 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- Handles image pixel format, querys for all, encode/decode for many☆61Updated 2 years ago
- A flexible rendering engine for real-time graphics R&D☆21Updated this week
- ☆58Updated last year
- A C++ game engine☆32Updated 4 years ago
- Demoscene graphics engine.☆58Updated 4 years ago