Nearly Exhaustive BC7 compressor
☆28Nov 20, 2022Updated 3 years ago
Alternatives and similar repositories for nebc7
Users that are interested in nebc7 are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- An attempt to port BC7E texture compressor to a GPU compute shader☆20Jan 10, 2021Updated 5 years ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆181Jan 28, 2026Updated 2 months ago
- Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses☆243Jul 4, 2022Updated 3 years ago
- Fast, high-quality texture compression library for many formats☆52Jun 23, 2022Updated 3 years ago
- High-performance C++ ECS with cache-friendly sector-based architecture and multithreading support.☆22Jan 10, 2026Updated 3 months ago
- Deploy open-source AI quickly and easily - Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- ☆25Oct 26, 2025Updated 5 months ago
- Real-time BC6H compression on GPU☆367Jul 26, 2023Updated 2 years ago
- tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~1000 LoC)☆114Feb 9, 2026Updated 2 months ago
- a collection of handle/id allocators☆20Feb 29, 2024Updated 2 years ago
- State of the art RDO BC1-7 GPU texture encoders☆247Feb 27, 2026Updated last month
- A High Quality SIMD BC1 Encoder☆132Nov 9, 2022Updated 3 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Dec 3, 2017Updated 8 years ago
- PNM( Portable Anymap Format ) AKA Netpbm ( PBM, PGM and PPM ) Reader and Writer☆15Apr 5, 2023Updated 3 years ago
- Testing various BCn texture format decoding libraries☆17Sep 19, 2022Updated 3 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Betsy GPU compressor☆377Nov 10, 2022Updated 3 years ago
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Nov 11, 2025Updated 5 months ago
- Brotli-G SDK provides an improved lossless compression ratio with GPU decompression support than the standard Brotli compression algorith…☆180Apr 18, 2024Updated last year
- A single header library for managing game entity hierarchies.☆43Nov 13, 2020Updated 5 years ago
- Fast single source file BC7/BPTC texture encoder with perceptual metric support☆153Apr 24, 2023Updated 2 years ago
- Lock free hierarchical work scheduler☆115Mar 17, 2024Updated 2 years ago
- ☆21Jun 2, 2019Updated 6 years ago
- A programming task for job interviews I did in 2019 Q2☆16May 2, 2019Updated 6 years ago
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆73Jul 24, 2017Updated 8 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C++☆89Mar 15, 2021Updated 5 years ago
- Generate a flame graph view.☆15Jan 24, 2026Updated 2 months ago
- Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games☆334Aug 5, 2025Updated 8 months ago
- Playrix public repository☆46Feb 22, 2022Updated 4 years ago
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Oct 30, 2025Updated 5 months ago
- Simple GPU clock stabilizer for consistent profiling☆20Sep 14, 2022Updated 3 years ago
- ISPC Texture Compressor☆470Sep 23, 2024Updated last year
- ☆26Jul 24, 2015Updated 10 years ago
- Find race conditions at low cost by instrumenting containers☆37Aug 22, 2025Updated 7 months ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Utility to sign DXIL code after compilation☆22Feb 18, 2019Updated 7 years ago
- Single-header library for handling crashes in C++ programs on Linux.☆35Oct 20, 2016Updated 9 years ago
- Hello World-style examples with various C# to native interop code-generation tools☆11Jul 17, 2019Updated 6 years ago
- Setup guides for Raptor Talos II Secure Workstation based on IBM's Power9 CPU.☆15Sep 7, 2025Updated 7 months ago
- Physical based rendering with Vulkan using glTF 2.0 models☆25Jun 9, 2024Updated last year
- etc texture decoder☆20May 31, 2019Updated 6 years ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Aug 7, 2015Updated 10 years ago