andr3wmac / lightmapper_bgfx
A bgfx port of lightmapper.h
☆17Updated 8 years ago
Alternatives and similar repositories for lightmapper_bgfx:
Users that are interested in lightmapper_bgfx are comparing it to the libraries listed below
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆14Updated 5 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆14Updated 5 years ago
- Frustum culling with an octree and depth sorting with a mergeable heap priority queue☆12Updated 12 years ago
- Entity component system geared for games☆16Updated 5 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 6 years ago
- An attempt to port BC7E texture compressor to a GPU compute shader☆15Updated 4 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 9 months ago
- ☆10Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago
- Node-based Noise and Pattern Editing Software☆12Updated 6 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 4 years ago
- Automatically exported from code.google.com/p/eight☆12Updated 7 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆17Updated 2 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 9 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- ☆32Updated 2 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- engine used in some nesnausk! demos☆22Updated 13 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆13Updated 7 years ago
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆11Updated last year