sariug / mpfluid_cave_frontend
The front end code of my masters thesis which is about computational steering and CAVE virtual reality environment.
β16Updated 4 years ago
Alternatives and similar repositories for mpfluid_cave_frontend:
Users that are interested in mpfluid_cave_frontend are comparing it to the libraries listed below
- A demo library for rendering vector path with loop blinn algorithmβ12Updated 4 years ago
- An Analytic Model for Full Spectral Sky-Dome Radianceβ13Updated 12 years ago
- πΊ Fast and simple polygon triangulation library.β43Updated 7 years ago
- procedural geometry for Ogre3Dβ43Updated last year
- VFSME - Vulkan Free Surface Modeling Engineβ15Updated 8 years ago
- Platform abstraction and utility libraryβ19Updated 4 months ago
- My core for most of my projects ...β13Updated last month
- Header-only base C++ library.β20Updated 8 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.β20Updated 3 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.β32Updated 9 years ago
- Fundational library of cross-platform featuresβ16Updated 3 weeks ago
- β11Updated 7 years ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.β17Updated 7 years ago
- Experimental project that allows a process to submit UI elements to a Dear ImGui context hosted by anotherβ13Updated 4 years ago
- β28Updated 4 years ago
- Vulkan Render Engineβ16Updated 2 months ago
- Fluid simulationβ16Updated 2 years ago
- Curl-Noise Particle Flow using OpenCLβ21Updated 4 years ago
- Portable, protocol-agnostic UDP socket wrapper, primarily designed for client-server models in applications such as games (deprecated, usβ¦β12Updated 7 years ago
- A library for working with the .octree file formatβ17Updated 6 years ago
- β17Updated 2 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.β18Updated 5 years ago
- Global Illumination Demo in Vulkan Computeβ12Updated 4 years ago
- Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependenciesβ13Updated 8 years ago
- A hexagonal prism BVH: more efficient than AABB.β18Updated 5 years ago
- β12Updated 4 years ago
- C/C++ Isosurface Extraction libraryβ13Updated 8 years ago
- Demonstration of how we can use tessellation shaders to make faster fragment shaders.β16Updated 8 years ago
- vgMath - light, complete and ultra compact math library: quaternions, vectors and square Matrix for 3D graphichs backend: OpenGL / Vulkanβ¦β13Updated 2 weeks ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.β14Updated 5 years ago