sariug / mpfluid_cave_frontendLinks
The front end code of my masters thesis which is about computational steering and CAVE virtual reality environment.
β19Updated 5 years ago
Alternatives and similar repositories for mpfluid_cave_frontend
Users that are interested in mpfluid_cave_frontend are comparing it to the libraries listed below
Sorting:
- πΊ Fast and simple polygon triangulation library.β43Updated 7 years ago
- Fluid simulationβ18Updated 3 years ago
- Header-only base C++ library.β20Updated 8 years ago
- β17Updated 3 years ago
- Demonstrates order independent transparency on Vulkan using depth peeling.β20Updated 7 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.β¦β16Updated 5 years ago
- A hexagonal prism BVH: more efficient than AABB.β18Updated 6 years ago
- Experimental project that allows a process to submit UI elements to a Dear ImGui context hosted by anotherβ13Updated 4 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.β12Updated 7 years ago
- A transfer function widget implemented using ImGuiβ18Updated 3 years ago
- A Simple and flexible half edge data structureβ18Updated 3 months ago
- Vulkan debug layer to visualize synchronization dependenciesβ44Updated 5 years ago
- Little Game Engine that aims to be Physically Based for the lighting partβ24Updated 7 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling themβ60Updated 5 months ago
- OBJ model to 3D transparent texture converterβ40Updated 3 years ago
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkanβ27Updated 2 years ago
- collection of Cpp11 cross platform "header only" libsβ10Updated this week
- Two player 2D submarine game with some fluid dynamics.β21Updated 2 years ago
- A LightFileWatcherβ29Updated 4 years ago
- Invk - Inverse Kinematics Library with Quaternionsβ29Updated 6 years ago
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.β10Updated 3 years ago
- procedural geometry for Ogre3Dβ45Updated last week
- some helpers im using since 2009. contain usefull things like vec2, vec3, vec4, variant, actionTime and moreβ18Updated 11 months ago
- Physical based rendering with Vulkan using glTF 2.0 modelsβ18Updated last year
- A generic, modern and extensible numerical toolkit following the syntax and functionality of the GLSL shading language, but it packed witβ¦β16Updated last year
- β11Updated 2 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)β38Updated 3 years ago
- Toy software vulkan ICD implementationβ21Updated 5 years ago
- C++20 Vulkan and GLes rendering engineβ17Updated last week
- Yet Another MAthematical libraryβ14Updated 2 weeks ago