What-a-stupid-username / RPLinks
a custom render pipline of unity
☆39Updated 6 years ago
Alternatives and similar repositories for RP
Users that are interested in RP are comparing it to the libraries listed below
Sorting:
- An example of indirect lighting made with Unity☆34Updated 4 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆62Updated 5 years ago
- ☆73Updated 5 years ago
- Learning Base Shadow Map☆27Updated 7 years ago
- Implement software virture texture using Unity 2019☆46Updated 5 years ago
- ☆24Updated 4 years ago
- A simple Scriptable Render Pipeline implement.☆32Updated 5 years ago
- ☆25Updated 6 years ago
- ☆31Updated 4 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆87Updated 5 years ago
- Volumetric cloud for mobile platforms: completely procedural, and can fly through.☆46Updated 5 years ago
- ☆69Updated 2 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆35Updated 4 years ago
- Forward Plus rendering system for Unity☆75Updated 7 years ago
- Unity LightProbe Editor☆71Updated 7 years ago
- ☆42Updated 7 years ago
- depthPeeling for unity☆30Updated 5 years ago
- Spherical Harmonics Lighting☆27Updated 5 years ago
- 自定义实现基于屏幕的ShadowMapping☆30Updated 6 years ago
- ☆22Updated 4 years ago
- ☆32Updated 3 years ago
- Screen space reflection effect for Unity. Based on screen space raymarch.☆59Updated 6 years ago
- Clearly Screen Space Reflection!☆79Updated 6 years ago
- 一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合☆51Updated 2 years ago
- My custom Universal Render Pipeline☆27Updated 2 years ago
- GPU Ray Tracing in Rest of Your Life by Unity 2019.3☆30Updated 5 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆80Updated 7 years ago
- Implement shadow mapping technique for unity.☆17Updated 9 years ago
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆41Updated 6 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆37Updated 4 years ago