Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp
☆21Nov 16, 2021Updated 4 years ago
Alternatives and similar repositories for FixedPoint-Sharp-Unity
Users that are interested in FixedPoint-Sharp-Unity are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆188Nov 15, 2021Updated 4 years ago
- MSF-Port for DarkRiftNetworking Pro 2☆14Jun 5, 2018Updated 7 years ago
- The project provides a helper class for detection and notification about lost unreliable packets.☆13Jun 3, 2019Updated 6 years ago
- Create drop-down lists which can contain objects of any type with one simple attribute☆11Oct 3, 2020Updated 5 years ago
- (Unity) Editor Inspector Attribute for customize property labels☆13Sep 22, 2024Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Various collections which are completely unmanaged by the GC☆48Mar 12, 2021Updated 5 years ago
- Object pooling for Unity☆24Jul 22, 2024Updated last year
- Central/Database management/Map Spawn/Cluster server's source codes which will be shared between projects☆23Apr 14, 2026Updated 2 weeks ago
- Tool for analyzing materials and shaders used in scenes☆15Aug 19, 2023Updated 2 years ago
- DOTS helpers for communicating with the Animator,☆15Feb 5, 2021Updated 5 years ago
- Keeps time in sync between server and client.☆42Jun 6, 2019Updated 6 years ago
- A collection of collections for 'unsafe' C# code☆140Dec 12, 2024Updated last year
- 四叉树管理大场景☆53Jul 28, 2018Updated 7 years ago
- How to call managed functions (like Thread.Sleep) from Burst☆28Jun 17, 2023Updated 2 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- FixedMathSharp-Unity: Integrates a high-precision, deterministic fixed-point math library into Unity. Ideal for simulations, games, and p…☆48Apr 18, 2026Updated last week
- A Unity package for structured UI development.☆16Jan 12, 2025Updated last year
- A MMORPG KIT's MMO server project written by using .NET8☆25Apr 14, 2026Updated 2 weeks ago
- ☆18Feb 10, 2026Updated 2 months ago
- ☆15Sep 3, 2025Updated 7 months ago
- A troubleshooting website for Unity☆19Aug 2, 2025Updated 8 months ago
- Isometric sorting system for Unity using ECS☆15May 23, 2022Updated 3 years ago
- Open Source MMO Framework built with dotnet 6 and NativeAOT runtime.☆17Feb 14, 2023Updated 3 years ago
- Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).☆69Jan 8, 2025Updated last year
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- ☆66Jul 4, 2022Updated 3 years ago
- A sample project for multiplayer game using MagicOnion☆10Apr 28, 2022Updated 4 years ago
- Simple history navigation toolbar (ie. back/forward internet browser style)☆14Jun 28, 2022Updated 3 years ago
- High performance C# Entity System☆27Apr 19, 2026Updated last week
- Simple tweening for any data, akin to AnimationCurve & Gradient☆38May 15, 2022Updated 3 years ago
- Command based scriptable build pipeline for Unity 3D☆53Apr 17, 2026Updated last week
- A Unity Plugin for synchronising internal assets with external files☆25Jan 1, 2023Updated 3 years ago
- Simple and robust Entity Component System for .NET and Unity.☆18Sep 10, 2025Updated 7 months ago
- ☆16Mar 9, 2026Updated last month
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Simple editor tool to speed up creation of scriptable object assets☆19Feb 9, 2022Updated 4 years ago
- Module for Unity which can be used to create procedurally generated items, focusing mostly on weapons.☆11Nov 25, 2019Updated 6 years ago
- Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols☆167Mar 13, 2022Updated 4 years ago
- Jobs-based line rendering for Unity 2020.2+☆27May 9, 2021Updated 4 years ago
- ☆16Jul 15, 2017Updated 8 years ago
- a Borderlands 2 inspired, part-based random weapon generator for Unity Engine☆35May 9, 2020Updated 5 years ago
- Entity Network System for Online Game☆12Jun 27, 2016Updated 9 years ago