L-LingRen / Unity3DSmoothShadowMapLinks
通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。
☆67Updated 6 years ago
Alternatives and similar repositories for Unity3DSmoothShadowMap
Users that are interested in Unity3DSmoothShadowMap are comparing it to the libraries listed below
Sorting:
- Convert curves to Texture☆39Updated 3 years ago
- ☆54Updated 4 years ago
- ☆69Updated last year
- Added support for real-time point light shadows of unity 2020 URP☆51Updated 4 years ago
- JTRP : Unity HDRP ToonShading Render Pipeline (Preview)☆40Updated 5 years ago
- ☆32Updated 5 years ago
- ■■Finished■■Unity plugin of making ramp texture☆46Updated last year
- 自 定义Unity Shader GUI☆83Updated 3 years ago
- ☆39Updated 3 years ago
- ground truth ambient occlusion in unity urp☆44Updated 5 months ago
- A Post-processing outline in URP with layer.☆27Updated 5 years ago
- Nanite in Unity Now!☆95Updated 8 months ago
- Unity LightProbe Editor☆71Updated 7 years ago
- 知识与你分享~☆21Updated 2 years ago
- 一个Unity中可用的顶点密度debug工具,部分调试类型可导出密度信息☆50Updated last year
- LookDev Studio: a template for artists to import their work, and share the result with their directors, team and clients.☆81Updated 4 years ago
- ☆64Updated last year
- The ForwardPlus renderFeature with Unity URP ForwardRenderer.☆81Updated last week
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆40Updated 5 years ago
- PreIntegrate Skin SSS LUT Generator for Unity.☆65Updated 2 years ago
- ☆32Updated 2 years ago
- Shell based fur unity implementation.☆25Updated 10 months ago
- ☆45Updated 3 years ago
- Simple and fast gpu skinning in unity.☆22Updated 5 years ago
- Baker Texture data to Model, for example vertex color, uv channel.☆11Updated 2 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆64Updated 5 years ago
- ☆23Updated last year
- Utilities for SRP shaders.☆57Updated 2 years ago
- Using DrawMeshInstancedIndirect Draw 100000+ Grass☆53Updated 9 months ago
- Volumetric cloud for mobile platforms: completely procedural, and can fly through.☆46Updated 5 years ago