Simple example of implementing Screen Space Planar Reflections as a RenderFeature
☆299Sep 18, 2022Updated 3 years ago
Alternatives and similar repositories for URP_ScreenSpacePlanarReflections
Users that are interested in URP_ScreenSpacePlanarReflections are comparing it to the libraries listed below
Sorting:
- Reusable RendererFeature of MobileScreenSpacePlanarReflection☆1,162Nov 14, 2022Updated 3 years ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆492May 16, 2022Updated 3 years ago
- ☆513Dec 12, 2023Updated 2 years ago
- Graphics Research for Unity Scriptable Render Pipeline.☆269Feb 23, 2026Updated last week
- ☆54Mar 1, 2021Updated 5 years ago
- fast planar ssr for unity5.6☆44Jan 9, 2020Updated 6 years ago
- 使用模型网格生成的卡通描边☆139May 15, 2023Updated 2 years ago
- Unity可编程渲染管线造轮子项目☆303Nov 27, 2021Updated 4 years ago
- Example project to draw 1million grass instances on mobile☆1,681Nov 25, 2020Updated 5 years ago
- A demo for displaying fringe shadow in cel shading by unity☆161Aug 30, 2021Updated 4 years ago
- 通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。☆67Sep 11, 2019Updated 6 years ago
- Planar reflections for Unity's Universal Render Pipeline.☆594Jun 21, 2022Updated 3 years ago
- Customized High-Quality Rendering Pipeline in Unity3D☆941Dec 9, 2019Updated 6 years ago
- Unity Basic Shader☆624Jun 12, 2024Updated last year
- This project is the implementation of FernRP Package, Include NPR/PBR.☆917Jan 22, 2025Updated last year
- A project used for learning Unity Universal Render Pipeline☆361May 1, 2021Updated 4 years ago
- 自定义实现级联阴影☆85Dec 25, 2018Updated 7 years ago
- 扩展Unity的Standard PBR☆434Feb 27, 2019Updated 7 years ago
- Unity Blending PBR Shaders☆75Jun 10, 2018Updated 7 years ago
- Scene Overdraw in Universal Render Pipeline.☆284May 28, 2025Updated 9 months ago
- 3D and 2D Texture generation using the compute shaders within the Unity engine.☆332Jul 28, 2018Updated 7 years ago
- JTRP : Unity HDRP ToonShading Render Pipeline (Preview)☆2,131May 26, 2023Updated 2 years ago
- 线性工作流下,场景相机和UI相机,独立的分辨率,并且UI能够保持在 Gamma 颜色空间下工作☆320Feb 10, 2023Updated 3 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Dec 12, 2023Updated 2 years ago
- ☆70Feb 6, 2023Updated 3 years ago
- URP-12-Extension☆293Jun 2, 2023Updated 2 years ago
- Demos for custom Unity Scriptable Render Pipeline.☆148May 7, 2020Updated 5 years ago
- Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.☆642Dec 30, 2024Updated last year
- GPU Driven Particles Rendeing using Unity's SRP☆89Feb 19, 2020Updated 6 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆35Jun 1, 2021Updated 4 years ago
- Grass and Trees in bigword☆68Aug 2, 2021Updated 4 years ago
- Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)☆317Mar 27, 2023Updated 2 years ago
- This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.☆2,254Oct 23, 2025Updated 4 months ago
- ☆69Jun 26, 2024Updated last year
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆64Mar 16, 2020Updated 5 years ago
- Amplify Shader Editor Tutorial with Universal Render Pipeline☆378Dec 19, 2025Updated 2 months ago
- Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObjec…☆1,335Sep 16, 2022Updated 3 years ago
- ☆129Apr 8, 2020Updated 5 years ago
- unity shader variant collection☆22Jun 17, 2021Updated 4 years ago