Doppelkeks / Unity-CommandBufferRefractionView on GitHub
Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Amplify Shader Editor too. Inspired by: https://blogs.unity3d.com/2015/02/06/extending-unity-5-rendering-pipeline-command-buffers/
101Feb 26, 2019Updated 7 years ago

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