Doppelkeks / Unity-CommandBufferRefractionLinks
Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Amplify Shader Editor too. Inspired by: https://blogs.unity3d.com/2015/02/06/extending-unity-5-rendering-pipeline-command-buffers/
☆98Updated 6 years ago
Alternatives and similar repositories for Unity-CommandBufferRefraction
Users that are interested in Unity-CommandBufferRefraction are comparing it to the libraries listed below
Sorting:
- An Animated Grass Shader for Blade-like Geometry [Unity URP]☆58Updated 5 years ago
- Vehicle snow tracks shader graph test using unity "custom render texture", unable to get Graphics.Blit to work for a render texture/☆71Updated 5 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆51Updated 2 years ago
- Unity Shader experiment☆68Updated 6 years ago
- ShaderGraph Examples for Unity 2018.1.☆91Updated 6 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆70Updated 6 years ago
- Mask by alpha channel bloom effect for Unity.☆55Updated 9 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆55Updated 6 years ago
- Distortion FX in Unity's Post-processing Stack v2.☆81Updated 6 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 5 years ago
- Enhanced Texture Previewer for Unity☆75Updated 4 years ago
- 🌐 First-class Mesh debugging tools for Unity☆122Updated 2 years ago
- Baking run-time shaders into textures in Unity☆111Updated 5 years ago
- Gaussian and kawase blur for Unity3D☆56Updated 8 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆101Updated 3 years ago
- Vertex animation with C# Job System and new Mesh API☆111Updated 5 years ago
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- Unity tool to pack texture channels into a single texture.☆172Updated 4 years ago
- Experiments with Unity's scriptable rendering pipeline.☆32Updated 6 years ago
- A Skinned Mesh Combiner that doesn't require actual skinned meshes as inputs☆45Updated last year
- Way to customize how reflection probes are baked in Unity☆75Updated 6 years ago
- Unity project about reseach on shaders and particle system.☆57Updated 6 years ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆55Updated 6 years ago
- Converted Unity shaders from SahderToy to Unity shading language☆147Updated 2 years ago
- Simple example of painting straight onto a mesh with a shader☆69Updated 9 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆81Updated 3 years ago
- Simple star-glow effect.☆47Updated 5 years ago
- Pack of Unity3D shaders☆80Updated 7 years ago
- This is an Unity editor extension for generating shader code from template files.☆150Updated 3 years ago
- Superfast CPU boids for Unity☆97Updated 2 years ago