laurenth-personal / LightingTools.LightProbesVolumesLinks
Light probes volumes
☆141Updated 4 years ago
Alternatives and similar repositories for LightingTools.LightProbesVolumes
Users that are interested in LightingTools.LightProbesVolumes are comparing it to the libraries listed below
Sorting:
- A Texture2DArray Import Pipeline for Unity 2019.3 and newer.☆181Updated last year
- Unity tool to pack texture channels into a single texture.☆173Updated 4 years ago
- Automatic Unity Light Probe Generation.☆174Updated 6 years ago
- An example of rendering decals on SkinnedMesh Renderers in Unity.☆172Updated 2 weeks ago
- Unity Terrain Shader with Height Blending and more features☆116Updated 4 years ago
- Scripts useful when using LODs and lightmaps☆110Updated 4 years ago
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆204Updated last year
- Provides access to internal lighting APIs.☆82Updated 2 years ago
- Way to customize how reflection probes are baked in Unity☆80Updated 7 years ago
- An automatic light probe placement script for Unity that uses the Navmesh for approximating light probe positions.☆122Updated 2 years ago
- 🔮 An example of iridescence shader in URP.☆152Updated 5 years ago
- ☆245Updated 2 years ago
- A work in progress solution for capsule shadows in Unity.☆125Updated last year
- GPU-based raycaster for Unity☆171Updated 2 years ago
- Volumetric Fog Package for URP Forward+☆121Updated 2 weeks ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 6 years ago
- A simple mesh decal component for Unity☆237Updated 5 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆188Updated 6 years ago
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆141Updated 2 years ago
- A much faster implementation of combining skinned meshes without messing with skinned mesh prefabs☆128Updated 3 years ago
- A Geometry shader written for Unity's build-in Render Pipeline☆141Updated 2 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆125Updated 6 years ago
- Simple Light Probe Placer☆142Updated 6 years ago
- a tiny and flexible surface shader solution for Unity URP☆152Updated 5 years ago
- Bake specular highlights into Unity Reflection Probes, allowing baked lights to cast sharp specular highlights for free☆264Updated last year
- Baking run-time shaders into textures in Unity☆117Updated 6 years ago
- A stylized sky shader (and material presets) for Unity.☆119Updated 2 years ago
- Unity URP AtmosphericFog☆79Updated 4 years ago
- ☆221Updated 2 months ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆248Updated 3 years ago