laurenth-personal / LightingTools.LightProbesVolumesLinks
Light probes volumes
☆140Updated 4 years ago
Alternatives and similar repositories for LightingTools.LightProbesVolumes
Users that are interested in LightingTools.LightProbesVolumes are comparing it to the libraries listed below
Sorting:
- A Texture2DArray Import Pipeline for Unity 2019.3 and newer.☆181Updated last year
- Unity Terrain Shader with Height Blending and more features☆117Updated 4 years ago
- Unity tool to pack texture channels into a single texture.☆173Updated 4 years ago
- Automatic Unity Light Probe Generation.☆176Updated 6 years ago
- An example of rendering decals on SkinnedMesh Renderers in Unity.☆174Updated 2 months ago
- Provides access to internal lighting APIs.☆83Updated 3 years ago
- Scripts useful when using LODs and lightmaps☆111Updated 4 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆187Updated 7 years ago
- Way to customize how reflection probes are baked in Unity☆80Updated 7 years ago
- An automatic light probe placement script for Unity that uses the Navmesh for approximating light probe positions.☆121Updated 2 years ago
- 🔮 An example of iridescence shader in URP.☆152Updated 5 years ago
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆206Updated last year
- A much faster implementation of combining skinned meshes without messing with skinned mesh prefabs☆129Updated 3 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆126Updated 6 years ago
- GPU-based raycaster for Unity☆171Updated 2 years ago
- Six varied methods for drawing grass with a range of use cases.☆83Updated 3 years ago
- Volumetric Fog Package for URP Forward+☆122Updated last month
- Baking run-time shaders into textures in Unity☆116Updated 6 years ago
- Planar reflections probe component for Unity☆115Updated 2 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆103Updated 6 years ago
- A Geometry shader written for Unity's build-in Render Pipeline☆144Updated 2 years ago
- ☆74Updated 2 years ago
- Shadow Volume for Static-Scene-Object of Unity☆166Updated 6 years ago
- Unity URP AtmosphericFog☆79Updated 4 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆244Updated 3 years ago
- Simple Light Probe Placer☆142Updated 7 years ago
- A work in progress solution for capsule shadows in Unity.☆126Updated 2 years ago
- A simple mesh decal component for Unity☆237Updated 5 years ago
- ☆222Updated 4 months ago
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆114Updated 3 years ago