orangeduck / GenoView
An example raylib application for viewing animation on the Geno character
☆110Updated last month
Alternatives and similar repositories for GenoView:
Users that are interested in GenoView are comparing it to the libraries listed below
- A simple viewer for the .bvh animation file format written using raylib.☆297Updated 9 months ago
- Source code for the article "Joint Limits"☆82Updated 7 months ago
- Source code for the article "Animation Blend Spaces without Triangulation"☆35Updated last year
- Source code for the article Propagating Velocities through Animation Systems☆37Updated last year
- Source code for the article "Creating Looping Animations from Motion Capture"☆60Updated last year
- Source code for the article "Quaternion Weighted Average"☆33Updated 7 months ago
- A clean and customizable 3D gizmo tool for raylib. Designed with an Immediate Mode style for simplicity, it requires just a single functi…☆93Updated last week
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆127Updated 11 months ago
- Physically based renderer demo written using Vulkan.☆77Updated 4 months ago
- Source code for the article Tags, Ranges and Masks☆19Updated 3 years ago
- C++ CPU Software-Rasterizer☆58Updated last year
- An extension library for the amazing raylib library, that adds better support for 3D.☆62Updated last year
- Code for the article Spring-It-On☆110Updated 3 weeks ago
- JoltPhysics C interface☆91Updated this week
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆240Updated last week
- Sokol based rendering module for Flecs.☆30Updated 8 months ago
- Data tables used in the Transvoxel Algorithm☆58Updated last year
- ☆51Updated 4 months ago
- Inverse Kinematics Solvers: Comprehensive Guide and Implementations☆23Updated last year
- Simple rigid-body physics simulator powered by XPBD.☆150Updated last year
- ☆37Updated 5 months ago
- Major overhaul of the Zero Engine and renaming to Welder.☆57Updated last year
- This is a collection of shaders written in HLSL using Evergine.☆36Updated last year
- ☆25Updated last month
- A Final Fantasy Tactics Toolkit☆39Updated 2 weeks ago
- A basic Monte Carlo raytracer in python☆23Updated 6 months ago
- Open Game Engine Exchange☆80Updated last year
- An extension for the SDL2 library for using WebGPU native.☆40Updated 5 months ago
- Physically based rendering (PBR) for raylib☆108Updated 2 years ago
- Easy-to-use libraries for C and C++ to make your programming journey smoother☆26Updated 2 months ago