Cross-Platform Interface for Modern Graphics APIs (Vulkan, DirectX 12, Metal)
☆97Jan 8, 2026Updated 2 months ago
Alternatives and similar repositories for orhi
Users that are interested in orhi are comparing it to the libraries listed below
Sorting:
- Just another C++ Vulkan Game Engine☆17Jul 11, 2024Updated last year
- C++/Vulkan Game Engine☆13Jul 24, 2025Updated 7 months ago
- Cross platform .NET graphics library☆22Dec 27, 2024Updated last year
- A low-level cross platform GPU library☆20Nov 5, 2024Updated last year
- A homebrew 3D game engine, written in C++. Scalable multithreading, modular, data-driven, Lua scripting, deferred rendering, multithreade…☆12Feb 19, 2025Updated last year
- Low-level thin multiplatform Graphics API☆22Updated this week
- A Vulkan game engine with FrameGraph, PBR rendering and a Declarative GUI Widgets library.☆267Updated this week
- Physically-based atmosphere renderer with multiple scattering, aerial perspective, volumetric clouds and god rays☆77Dec 15, 2025Updated 3 months ago
- Rythe Low Level Rendering Interface provides a graphics API agnostic rendering interface with minimal CPU overhead and low level access t…☆28Oct 17, 2024Updated last year
- Open source 2D and 3D game engine☆15Feb 2, 2026Updated last month
- Another game engine.☆11Jan 13, 2026Updated 2 months ago
- C# plugin for Lumix Engine☆21Aug 14, 2025Updated 7 months ago
- Toy engine written in C++ and DirectX 12☆20Apr 1, 2024Updated last year
- A terrain editor written in C++11 using OpenGL☆11Feb 11, 2020Updated 6 years ago
- ☆28Dec 30, 2025Updated 2 months ago
- High performance graphics abstraction API, with simplified programming model, on top of Vulkan, DirectX 12, and Metal.☆63Oct 16, 2023Updated 2 years ago
- ☆10Jun 27, 2022Updated 3 years ago
- ☆26Jun 17, 2024Updated last year
- A free, open-source, cross-platform 2D platformer game engine, designed to enable quick prototyping and reduce development time.☆15Mar 13, 2024Updated 2 years ago
- Sandbox to produce custom LLVM builds for various platforms☆21Feb 24, 2026Updated 3 weeks ago
- A hobby 3D game engine using Vulkan & Jolt made in Modern C++ for learning purpose.☆13May 13, 2025Updated 10 months ago
- A comprehensive collection of modular libraries for high-performance graphics development☆86Mar 13, 2026Updated last week
- Unreal Engine - Custom Web Browser☆13Dec 3, 2025Updated 3 months ago
- Constructing a linear BVH with WebGPU.☆15Aug 15, 2024Updated last year
- 3D tile based map editor using Raylib☆29Jan 20, 2026Updated 2 months ago
- A fork of https://github.com/microsoft/DirectX-Graphics-Samples modified to include a sample for Work Graphs☆13Mar 11, 2024Updated 2 years ago
- Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders, etc.☆12Jan 1, 2019Updated 7 years ago
- Low level Graphics API wrapper over D3D12 and Vulkan☆15Jun 6, 2025Updated 9 months ago
- C++ Vulkan project featuring compute based occlusion and frustum culling together with indirect draw. Done during my year off in 2021, fo…☆11Mar 23, 2022Updated 3 years ago
- Modern hybrid renderer☆72Oct 8, 2025Updated 5 months ago
- CMake script for creating/running Android APK☆12Dec 30, 2017Updated 8 years ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆405Updated this week
- An open source engine consisting of open source and highly portable code libraries written in C/C++.☆11Jan 30, 2018Updated 8 years ago
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆56Updated this week
- ☆12Sep 25, 2016Updated 9 years ago
- Luna Rendering Engine☆23Jan 11, 2024Updated 2 years ago
- Cranberry Game Engine is my Personal hobby game engine☆15Dec 23, 2025Updated 2 months ago
- Quick occlusion culling demo using OpenGL and OpenCL☆20Apr 25, 2012Updated 13 years ago
- Playing with OpenGL.☆11Dec 11, 2013Updated 12 years ago