adriengivry / orhiView external linksLinks
Cross-Platform Interface for Modern Graphics APIs (Vulkan, DirectX 12, Metal)
☆96Jan 8, 2026Updated last month
Alternatives and similar repositories for orhi
Users that are interested in orhi are comparing it to the libraries listed below
Sorting:
- Just another C++ Vulkan Game Engine☆17Jul 11, 2024Updated last year
- A low-level cross platform GPU library☆20Nov 5, 2024Updated last year
- GFX-Next is the next version of the GFX Game Engine for .Net. Developed for the creation of 2D and 3D games.☆35Updated this week
- Cross platform .NET graphics library☆22Dec 27, 2024Updated last year
- A Vulkan game engine with FrameGraph, PBR rendering and a Declarative GUI Widgets library.☆261Feb 5, 2026Updated last week
- Framework for building VulkanScenGraph related projects together☆15Oct 7, 2024Updated last year
- ☆26Jun 17, 2024Updated last year
- Another game engine.☆11Jan 13, 2026Updated last month
- A homebrew 3D game engine, written in C++. Scalable multithreading, modular, data-driven, Lua scripting, deferred rendering, multithreade…☆12Feb 19, 2025Updated 11 months ago
- C++/Vulkan Game Engine☆13Jul 24, 2025Updated 6 months ago
- A hobby 3D game engine using Vulkan & Jolt made in Modern C++ for learning purpose.☆13May 13, 2025Updated 9 months ago
- Open source 2D and 3D game engine☆15Feb 2, 2026Updated 2 weeks ago
- Adds an in-game interface to some NFS games that lets you add new things to the game (e.g., Blur powerups, free look camera) and edit exi…☆15Sep 2, 2025Updated 5 months ago
- ☆16Jun 4, 2018Updated 7 years ago
- Low-level thin multiplatform Graphics API☆21Jan 8, 2026Updated last month
- Code for the C++20 coroutines based job system discussed in https://poniesandlight.co.uk/reflect/coroutines_job_system/☆24Sep 1, 2023Updated 2 years ago
- Combination of action rpg with roguelike.☆18Jun 19, 2023Updated 2 years ago
- A comprehensive collection of modular libraries for high-performance graphics development☆72Feb 6, 2026Updated last week
- Low level Graphics API wrapper over D3D12 and Vulkan☆15Jun 6, 2025Updated 8 months ago
- Real-time 3D water surface generation and rendering using C++ and Vulkan☆22Dec 11, 2022Updated 3 years ago
- Modern hybrid renderer☆71Oct 8, 2025Updated 4 months ago
- Cross-platform modern game engine☆58Oct 22, 2025Updated 3 months ago
- Toy engine written in C++ and DirectX 12☆21Apr 1, 2024Updated last year
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆52Updated this week
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆389Feb 7, 2026Updated last week
- A raylib demo to visualize the Model, View, and Projection (MVP) matrices.☆21Jun 24, 2025Updated 7 months ago
- Physically-based atmosphere renderer with multiple scattering, aerial perspective, volumetric clouds and god rays☆75Dec 15, 2025Updated 2 months ago
- C# plugin for Lumix Engine☆21Aug 14, 2025Updated 6 months ago
- Benchmarking ray/bounding box intersection tests☆23Feb 21, 2023Updated 2 years ago
- Vulkan 1.3 guide using modern C++ and VulkanHpp☆25Aug 10, 2025Updated 6 months ago
- Lite 3D Game Engine☆21Oct 2, 2022Updated 3 years ago
- Mirror of https://dev.v4.games/v4games/eco2d☆30May 29, 2024Updated last year
- ☆51Jan 31, 2026Updated 2 weeks ago
- Rythe Low Level Rendering Interface provides a graphics API agnostic rendering interface with minimal CPU overhead and low level access t…☆28Oct 17, 2024Updated last year
- Checklight Engine☆12Feb 3, 2026Updated last week
- Luna Game Engine☆23Oct 23, 2023Updated 2 years ago
- Modular extensible low-level render interface (RHI) with higher level extensions☆383Updated this week
- High performance graphics abstraction API, with simplified programming model, on top of Vulkan, DirectX 12, and Metal.☆66Oct 16, 2023Updated 2 years ago
- Example code which uses SDL, freetype, and harfbuzz to do ttf/otf text layout and rendering☆27Feb 18, 2016Updated 9 years ago