Cross-Platform Interface for Modern Graphics APIs (Vulkan, DirectX 12, Metal)
☆110Jan 8, 2026Updated 7 months ago
Alternatives and similar repositories for orhi
Users that are interested in orhi are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- C++20 Modern OpenGL Wrapper☆24Jun 19, 2026Updated last month
- A Vulkan game engine with FrameGraph, PBR rendering and a Declarative GUI Widgets library.☆302Jul 26, 2026Updated 2 weeks ago
- Modular extensible low-level render interface (RHI) with higher level extensions☆457Jun 22, 2026Updated last month
- Just another C++ Vulkan Game Engine☆18Jul 11, 2024Updated 2 years ago
- Build-system agnostic code generation application for C++.☆32Jan 12, 2026Updated 6 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Slang Render Hardware Interface☆198Updated this week
- Little C# crossplatform game engine powered by ECS, using WGPU to run natively and in the browser☆39Updated this week
- Simple Vulkan GPU accelerated path tracer combined with PBR raster renderer governed by nice editor☆36Feb 11, 2026Updated 6 months ago
- Rendering Hardware Interface for D3D12 and Vulkan.☆17Jun 25, 2026Updated last month
- ☆26Oct 26, 2025Updated 9 months ago
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆77Apr 1, 2025Updated last year
- Rythe Low Level Rendering Interface provides a graphics API agnostic rendering interface with minimal CPU overhead and low level access t…☆28Oct 17, 2024Updated last year
- Real-Time CPU Software Rasterizer☆19Jan 31, 2026Updated 6 months ago
- High performance graphics abstraction API, with simplified programming model, on top of Vulkan, DirectX 12, and Metal.☆69Oct 16, 2023Updated 2 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Modern hybrid renderer☆74Oct 8, 2025Updated 10 months ago
- A hobby 3D game engine using Vulkan & Jolt made in Modern C++ for learning purpose.☆13May 13, 2025Updated last year
- Low-level thin multiplatform Graphics API☆27Aug 2, 2026Updated last week
- Cross platform .NET graphics library☆22Dec 27, 2024Updated last year
- C++/Vulkan Game Engine☆12Jul 24, 2025Updated last year
- A raylib demo to visualize the Model, View, and Projection (MVP) matrices.☆22Jun 24, 2025Updated last year
- Cross platform game engine using Vulkan API☆11Jun 10, 2026Updated 2 months ago
- Vulkan 1.4 HPP RAII + SDL 3 tutorial☆14Mar 9, 2025Updated last year
- Port of Morten S. Mikkelsen's tangent space algorithm in Odin☆16Jul 16, 2026Updated 3 weeks ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Odin-lang bindings for the Playdate SDK, a handheld game system.☆20Aug 4, 2025Updated last year
- A homebrew 3D game engine, written in C++. Scalable multithreading, modular, data-driven, Lua scripting, deferred rendering, multithreade…☆14Feb 19, 2025Updated last year
- ☆1,997Jun 16, 2026Updated last month
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆471Updated this week
- Traktor Game Engine☆552Updated this week
- Library for shoehorning the Slug text/graphics GPU rendering library into projects.☆142Updated this week
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆60Jun 22, 2026Updated last month
- Vulkan 1.3 guide using modern C++ and VulkanHpp☆28Aug 10, 2025Updated last year
- Comprehensive Vulkan examples written in C++20.☆123Updated this week
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Single-header dependency-free BVH construction and traversal library.☆1,161Jul 28, 2026Updated last week
- An abandoned 3D software renderer written in C++, "Vixis3D Engine"☆11Nov 14, 2018Updated 7 years ago
- 3D tile based map editor using Raylib☆35Jan 20, 2026Updated 6 months ago
- Nanite-style virtualized geometry renderer on DirectX 12☆135Jul 29, 2026Updated last week
- 🎮 Dive into Nexo Engine, a revolutionnary C++ game engine. Our goal is to provide a robust, user-friendly, and efficient platform for ga…☆38Jun 12, 2026Updated last month
- Retained-Mode GUI Library for Games☆40Jul 29, 2026Updated last week
- GFX-Next is the next version of the GFX Game Engine for .Net. Developed for the creation of 2D and 3D games.☆36Jul 9, 2026Updated last month