SpehleonLP / IK-Guide
Inverse Kinematics Solvers: Comprehensive Guide and Implementations
☆22Updated last year
Alternatives and similar repositories for IK-Guide:
Users that are interested in IK-Guide are comparing it to the libraries listed below
- Data tables used in the Transvoxel Algorithm☆55Updated last year
- ☆64Updated 5 months ago
- Sokol based rendering module for Flecs.☆27Updated 7 months ago
- 2024's small template to start your raylib game. Featuring 3D, C 2017, Raylib 5.0, OpenGL 3 and a modular architecture.☆26Updated last month
- A clean and customizable 3D gizmo tool for raylib. Designed with an Immediate Mode style for simplicity, it requires just a single functi…☆87Updated 2 months ago
- C++ 3D Engine built with Vulkan☆21Updated 3 months ago
- A demo of CPU octree splatting algorithm☆48Updated 7 months ago
- An example raylib application for viewing animation on the Geno character☆109Updated 2 weeks ago
- Demo project for the large scale game component with CBTs☆137Updated 5 months ago
- Node Editor of OpenGL Shaders☆32Updated last year
- A procedural function that generates dendritic patterns and is locally computable.☆76Updated 2 years ago
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆126Updated 10 months ago
- A simple example on how to use entt (https://github.com/skypjack/entt) and GameNetworkingSockets (https://github.com/ValveSoftware/GameN…☆31Updated 3 years ago
- RavEngine sample programs☆32Updated this week
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆32Updated last week
- 128x128 sized icons of various game development things☆60Updated last year
- Source code for the article "Animation Blend Spaces without Triangulation"☆35Updated 11 months ago
- Cross-platform rendering library that seamlessly integrates Vulkan, DirectX12 and Metal.☆47Updated 3 weeks ago
- Physically based rendering (PBR) for raylib☆108Updated 2 years ago
- Experiment with generating clouds in real time on low end computer☆127Updated 5 years ago
- Voxel Engine with PBR rendering using Vulkan☆15Updated last year
- Interactively Modifying Compressed Sparse Voxel Representations☆134Updated last year
- This is a collection of shaders written in HLSL using Evergine.☆36Updated last year
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆50Updated last week
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆77Updated last week
- Project in the course TSBK03 - Advanced Game Programming. A real-time rendering and simulation of fur using C++ and OpenGL.☆18Updated 6 years ago
- A Gem (+Demo Project) for O3DE. Provides Volumetric Cloudscapes rendering☆18Updated 3 weeks ago
- Demonstrates how to use CMake to include Jolt Physics in your own project☆27Updated 3 months ago
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆42Updated 11 months ago
- Single-header C library for the Wave Function Collapse algorithm plus a CLI and a GUI☆42Updated last year