orangeduck / Spring-It-On
Code for the article Spring-It-On
โ109Updated last year
Alternatives and similar repositories for Spring-It-On:
Users that are interested in Spring-It-On are comparing it to the libraries listed below
- Source code for the article "Creating Looping Animations from Motion Capture"โ60Updated last year
- [Mirrored from UPM, not affiliated with Unity Technologies.] ๐ฆ Kinematica is a next-generation character animation system.This technologโฆโ33Updated 4 years ago
- Computer Graphics Assignment about Kinematicsโ98Updated 2 years ago
- โ43Updated 5 years ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning witโฆโ58Updated last year
- โ76Updated 4 years ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environmentsโ51Updated 6 years ago
- Spherical/zonal harmonics libraryโ138Updated last year
- An updated build of PEEL dedicated to PhysXโ97Updated 2 months ago
- Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)โ302Updated last year
- โ21Updated 3 years ago
- Real-time mesh skinning with DDM implemented in Unity 2020.3.13.โ25Updated 3 years ago
- A compute shader implementation of the OneSweep sorting algorithm.โ63Updated 11 months ago
- How to do DXT/BCn texture compression in Unity using compute shadersโ79Updated last year
- Tutorial about 8-points Signed Sequential Euclidean Distance Transformโ70Updated 5 years ago
- Bloom using FFT to accelerate convolution, with Unity URPโ110Updated last year
- Custom skinned mesh renderer in Unityโ35Updated 4 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environmentsโ61Updated 6 years ago
- GPU 3D SDF generator using DirectX 11 compute shaderโ62Updated 2 years ago
- BRDF LUT generation for PBR Pipelinesโ148Updated 7 years ago
- Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8โ165Updated 2 years ago
- An implementation of components of the IK Rig as described by Alexander Bereznyakโ122Updated 5 years ago
- Source code for the article "Joint Limits"โ81Updated 6 months ago
- โ36Updated 6 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.โ46Updated 4 years ago
- Code for the paper "An Inverse Procedural Modeling Pipeline for SVBRDF Maps"โ18Updated 3 months ago
- Code for "Compact Poisson Filters for Fast Fluid Simulation", ACM SIGGRAPH 2022 Conference.โ60Updated last year
- Real-Time Global Illumination using Precomputed Light Field Probesโ116Updated 6 years ago
- ๅ ็บฟ่ท่ธช็ฒพ็ฒน๏ผๆๅฎๅ๏ผโ25Updated 5 years ago
- Source code for the article Propagating Velocities through Animation Systemsโ36Updated last year