Source code for the article "Quaternion Weighted Average"
☆35Aug 9, 2024Updated 2 years ago
Alternatives and similar repositories for QuaternionAverage
Users that are interested in QuaternionAverage are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Source code for the article "Animation Blend Spaces without Triangulation"☆37Mar 2, 2024Updated 2 years ago
- Source code for the article Tags, Ranges and Masks☆19Feb 28, 2022Updated 4 years ago
- Source code for the article "Creating Looping Animations from Motion Capture"☆68Nov 13, 2023Updated 2 years ago
- Bare-bones Motion Matching implementation using Python☆32Sep 6, 2025Updated last year
- An attempt to port BC7E texture compressor to a GPU compute shader☆20Jan 10, 2021Updated 5 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- code for simple OpenGL point-based (surfels) rendering of point clouds.☆21Jan 10, 2014Updated 12 years ago
- Reference implementation of "Control Operators for Interactive Character Animation"☆95Aug 3, 2026Updated 2 months ago
- High-performance C++ ECS with cache-friendly sector-based architecture and multithreading support.☆24Sep 3, 2026Updated last month
- C++ Memory allocator for packet queues that free() in roughly the same order that they alloc().☆17Mar 15, 2018Updated 8 years ago
- ☆14Nov 3, 2020Updated 5 years ago
- Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"☆920Feb 6, 2025Updated last year
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Nov 11, 2025Updated 11 months ago
- QLL : Level loaders☆15Feb 18, 2020Updated 6 years ago
- Anisotropically Scaled Iterative Closest Point Algorithm☆28Nov 23, 2020Updated 5 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Motion Retargeting using RobOptim (EXPERIMENTAL)☆22Jun 20, 2014Updated 12 years ago
- Image Based Lighting using DirectX 12.☆40Sep 9, 2019Updated 7 years ago
- Retargeting of the InterAct dataset onto a common skeleton☆26Sep 16, 2025Updated last year
- Some 2D collision detection and physics stuff.☆14Jan 3, 2014Updated 12 years ago
- A simple, header-only match maker(match making) implementation for C++.☆19Aug 12, 2018Updated 8 years ago
- ☆17May 8, 2021Updated 5 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆18Mar 10, 2021Updated 5 years ago
- Test project for Unity ECS Character Controller☆12Sep 8, 2023Updated 3 years ago
- Open Source projects by Gordon Vart☆13Aug 31, 2021Updated 5 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Code files for Game Development Patterns and Best Practices, by Packt☆27Jan 18, 2023Updated 3 years ago
- XRAY 16 Engine Modifications☆12Feb 14, 2015Updated 11 years ago
- Retargeting of the Motorica Dance dataset onto a common skeleton☆42Sep 16, 2025Updated last year
- Pyramid ALKNet for Facade Parsing☆12May 27, 2021Updated 5 years ago
- Terminal based Rpg Game (engine)☆13May 2, 2023Updated 3 years ago
- Vulkan examples using VulKan ToolS (VKTS)☆11Apr 10, 2016Updated 10 years ago
- Interactive ARAP Mesh Deformer☆19Mar 26, 2024Updated 2 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 6 years ago
- A block (voxel) construction game☆20Aug 12, 2026Updated 2 months ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- A position-based physics engine☆18Jan 2, 2023Updated 3 years ago
- General purpose model viewer☆72Mar 20, 2026Updated 6 months ago
- A list of awesome resources for JMonkeyEngine☆16Feb 15, 2025Updated last year
- PBR Terrain shaders for JMonkeyEngine 3. The java-based shader converter utility has been moved to a seperate utility project: https://gi…☆13Apr 4, 2021Updated 5 years ago
- A bgfx port of lightmapper.h☆17Sep 13, 2016Updated 10 years ago
- A ImGui Pack of many modules im using build as one shared lib☆14Jul 24, 2026Updated 2 months ago
- QMC Heston pricing on GPU☆11May 2, 2023Updated 3 years ago