cloudofoz / raylib-gizmoLinks
A clean and customizable 3D gizmo tool for raylib. Designed with an Immediate Mode style for simplicity, it requires just a single function call to draw and interact. Supports global, local, and view-based axis orientations. Enables seamless translation, rotation, scaling, or any combination thereof, managed with intuitive bitwise flags.
☆100Updated 2 months ago
Alternatives and similar repositories for raylib-gizmo
Users that are interested in raylib-gizmo are comparing it to the libraries listed below
Sorting:
- Advanced 3D rendering library for raylib☆100Updated 3 weeks ago
- JoltPhysics C interface☆107Updated last month
- Clean and user-friendly extension for raylib that adds seamless audio and video streaming support via the FFmpeg libav* libraries. It ena…☆74Updated 3 weeks ago
- Major overhaul of the Zero Engine and renaming to Welder.☆57Updated last year
- Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.☆130Updated 11 months ago
- Lighting management system for raylib☆52Updated 7 months ago
- A comprehensive list of custom game engines☆165Updated 3 months ago
- Advanced 3D rendering library for raylib☆46Updated 3 months ago
- Physically based rendering (PBR) for raylib☆112Updated 2 years ago
- Lightweight game engine with an integrated editor that gives you full control☆66Updated last week
- Shader translation library for SDL's GPU API.☆229Updated this week
- An extension library for the amazing raylib library, that adds better support for 3D.☆62Updated last year
- Single-header, cross-platform libraries for game development☆379Updated last week
- Utilities and common code for use with raylib☆114Updated last year
- A high-level C++ game engine using Raylib. Fast, Simple, and Experimental!☆39Updated last week
- Shows how to integrate Box2D with raylib☆110Updated 7 months ago
- A game engine based on the Flecs Entity Component System.☆49Updated 2 months ago
- A simple and easy-to-use raygui layouts editor☆128Updated last week
- I've made a graphics demo with #raylib that features a procedural tropical island and some cool stuff like real-time erosion simulation, …☆37Updated 4 years ago
- Raylib backend for Dear ImGui☆40Updated last year
- A demo app using Odin and Raylib to show different ways of simulating a game with a fixed timestep update loop☆32Updated 7 months ago
- Retro FPS game inspired by Quake, using Odin and Raylib [ALPHA]☆110Updated last year
- Simple, fast, and type-safe ECS written in Odin.☆34Updated 4 months ago
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dynamic lights in games.☆97Updated 9 months ago
- shader-slang bindings for odin☆20Updated 2 months ago
- Shadowmapping with raylib!☆31Updated 3 years ago
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆136Updated last year
- OpenGL-Like software rendering library☆73Updated 8 months ago
- A C++11 loader for levels and tile maps created with LDtk (Level Designer ToolKit)☆118Updated 3 weeks ago
- C wrapper for Jolt Physics☆29Updated this week