tippesi / Atlas-Engine
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
☆450Updated last month
Alternatives and similar repositories for Atlas-Engine:
Users that are interested in Atlas-Engine are comparing it to the libraries listed below
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆670Updated 11 months ago
- 3D game engine written in C++. Includes features like PBR, realtime global illumination, and more☆456Updated this week
- Personal hobby project to experiment with various rendering techniques.☆550Updated 2 months ago
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.☆403Updated last week
- A Cool High Performance Game Engine☆477Updated this week
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆630Updated last week
- Rendergraph-based DirectX12 graphics engine☆468Updated this week
- 2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. It…☆301Updated 2 years ago
- D3D12 Rendering Engine☆394Updated 2 years ago
- vuk - A rendergraph-based abstraction for Vulkan☆496Updated this week
- AGE: Arc Game Engine is an open-source engine for building 2D & 3D real-time rendering and interactive contents, especially video games w…☆326Updated 7 months ago
- OpenGL C++ Graphics Engine☆415Updated 3 weeks ago
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆224Updated this week
- High-level rendering components☆295Updated this week
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆531Updated this week
- Vulkan based game engine☆241Updated 2 months ago
- DirectX 12 Renderer☆338Updated 3 years ago
- Embeddable physically based renderer☆341Updated this week
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆421Updated 7 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆832Updated 3 years ago
- Clustered shading implementation with bgfx☆445Updated 2 years ago
- Render graph management library.☆229Updated last month
- Abstraction layer over Khronos Vulkan API☆277Updated this week
- Real-time Direct3D 12 path tracer☆327Updated last month
- A cross-platform game engine/editor written in modern C++ (WIP)☆162Updated 7 months ago
- My toy engine, mainly for rendering experiment and prototyping.☆268Updated last month
- Traktor Game Engine☆278Updated this week
- Multi-OS 3D engine.☆521Updated 3 weeks ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆498Updated last week
- A minimalist and easy to use graphics API.☆505Updated last week